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GalCiv IV: Supernova Dev Journal #54 - Warlords Preview

Galactic Civilizations IV: Supernova’s version 2.5 update drops on April 18th and will be accompanied by the release of our third DLC “Warlords”, an expansion focusing on improving the game's warfare systems. v2.5 brings in a lot of changes to space combat and invasions, and the way warfare is carried out in general, and Warlords opens up a lot more content in each one of these systems, adding many exciting new ship components to wreck your enemies with! Today we’re going to take a ver... [read more]

4/9/2024 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #53 - Abilities & the Intueri

Each civilization in Galactic Civilization’s IV: Supernova is constructed from a set of building blocks, either predefined and later edited by a player, as with our Core Civilizations, or selected by the player when making a custom civ. Biology, Citizen species, Cultural Focus, their starting Planet Type, Commander Ships and more are all selected to craft a specific playstyle for the civilization. The two cornerstone mechanical building blocks of this system, which most strongly inform the w... [read more]

4/2/2024 By BATTLEMODE in GalCiv IV Dev Journals

Crains Detroit Business Interviews Stardock

'We're the most famous company you've never heard of': A conversation with Michigan's oldest video game developer By Anna Fifelski Brad Wardell, 52, founded Stardock Corp. in 1991 as an undergraduate student at Western Michigan University. Decades later, it is the largest software and video game development company in Michigan. Later this year, Stardock will release the fourth version of its simulation game, The Political Machine, as well as an expansion for Galactic C... [read more]

3/26/2024 By redskittlesonly in Stardock Entertainment Announcements

GalCiv IV: Supernova Dev Journal #52 - Moving People

In our recent update version 2.4 Populi we initiated some big changes to the way Citizens are generated and handled in the AlienGPT system, which we detailed in last week’s developer journal . This time around we’re going to look at another important feature added in Populi, the ability to move your population around your vast and sprawling civilization using an all new Citizen Transport system, and some ideas that you can use as a base for your own strategies surrounding Citizens. Be... [read more]

3/26/2024 By BATTLEMODE in GalCiv IV Dev Journals

Empires and Intrigues Update - Sins of a Solar Empire II

Sins of a Solar Empire II: Empires and Intrigues Update In a significant update that promises to reshape the strategic landscape of Sins of a Solar Empire II, developers have introduced a slew of enhancements and new features aimed at enriching the player experience. The March update focuses on expanding gameplay dynamics through the introduction of a new Minor Faction and Influence system, an updated Research system, and much more, including support for up to 10 players and addition of ... [read more]

3/21/2024 By redskittlesonly in Sins II News

GalCiv IV: Supernova Dev Journal #51 - Citizens in AlienGPT

Last week, Frogboy introduced Galactic Civilizations IV: Supernova v2.4 update named Populi and gave a very brief overview of its features. Today, I thought I’d expand a little on how it works and showcase a few more examples. In summary, AlienGPT will now generate the name and description for your Citizens to match the custom civilization details it produces for you. It’ll then select an appropriate Citizen portrait to give a face to your people, with the number of Citizen types expanded to... [read more]

3/19/2024 By BATTLEMODE in GalCiv IV Dev Journals

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