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GalCiv IV: Supernova Dev Journal #35 - The Juggernaut of Culture

One of Galactic Civilization’s biggest selling points is the ability to play and win in a way that isn’t entirely focused around war and conquest. Sure, you always need to keep a few fleets around as a “Get off my lawn!” signal to potentially unfriendly neighbours, but the 4X genre has always had a bit of a problem with an over-reliance on conquest mechanics and, right from the very first game, the GalCiv series has always put peaceful victory options front and center. Galactic Civilizati... [read more]

12/4/2023 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #34 - v2.1 Genesis Update

Alrighty folks, today we’re going to take a look at some of the changes brought in with our Genesis update (version 2.1) for Galactic Civilizations: Supernova. This is a meaty update full of bugfixes, enhanced features and tweaks to existing mechanics to facilitate a smoother gameplay experience for the player. To kick off, we’ve added 22 minutes of brand new music to GalCiv4’s existing soundtrack, and the midgame music will kick in at 60 turns now instead of 100, so you’ll get to hear it a ... [read more]

11/27/2023 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #33 - Mod Manager

Modding has been around as long as video games have existed. The earliest games were really only played by other programmers or nerdy academic types with access to university mainframe computers, who were happy to jump in and improve the software made by their colleagues. Nobody called it modding back in the late 70's as far as I can tell, but we can see that same hacker spirit infusing the video gaming community right up to this day. Hell, some genres are almost entirely comprised of ga... [read more]

11/20/2023 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Epic Edition

We are currently working on the base game of the Epic edition.  This will come out at GalCiv IV 2.2 next month. To make it easy for future updates to it, we are going to be bringing the code-base up to the Supernova edition. So in essence, GalCiv IV 2.2 base game on Epic will be the same as Supernova except for the new content (and things like AlienGPT). [read more]

11/17/2023 By Frogboy in GalCiv IV Dev Journals

v2.1 Genesis Update and Expansion Pass Announced for Galactic Civilizations IV: Supernova

Stardock announces the release of the Galactic Civilizations IV: Supernova Edition v2.1 Genesis update, alongside the exciting launch of its first Expansion Pass.  Limited Time Discount on the Expansion Pass Get in now and gain immediate access to the Soundtrack today, and the remaining 5 as they release.   The v2.1 Genesis update of the Supernova Edition introduces a wealth of new features and enhancements, including: Steam Workshop integration for Steam user... [read more]

11/16/2023 By redskittlesonly in GalCiv IV News

GalCiv IV: Supernova Dev Journal #32 - It's the Little Things...

Last week we talked about some changes made to the way the game AI played when at war, which has gone some way towards addressing the lack of pressure and difficulty some players were experiencing in the mid to late game. We’ve not stopped there, and Frogboy has recently dropped some hints at what will be coming in the upcoming v2.1 . For now though, we’re going to examine some of the smaller changes that came in with v2.01 that you might have missed, but we feel add something significant t... [read more]

11/14/2023 By BATTLEMODE in GalCiv IV Dev Journals

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