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GalCiv IV Dev Journal #15 - Internal Factions

A million years ago in the 1990s when I was designing the OS/2 versions of Galactic Civilizations I gave the player sliders to adjust what they were spending their resources on.  This system lasted right on through Galactic Civilizations II for Windows. GalCiv I for Windows GalCiv II for WindowsGalCiv III v1.0 for WindowsWhile highly useful for min-maxing a relatively simple economic system, it suffered from being pretty opaque in how it worked and was pretty terrible for immersion.... [read more]

1/10/2022 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #14 – Pacing Comparisons

Pacing in 4X strategy games is crucial.  So I decided to look at GalCiv II, GalCiv III and the GalCiv IV alpha to take a look at how fast things move along.   Turn     GalCiv II (Twilight of the Arnor) GalCiv III (Retribution) GalCiv IV [Alpha] 1 · Researched New Propulsion Techniques [7 turns] · Planet Project: Innovation Complex [16 weeks] · Music: Haunting · Startport: Rush bought Colony ship with monthly p... [read more]

12/23/2021 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #13 - The Vault

The Galactic Civilizations games are known for their ship design features. But ship design occurs before the ship is made.  What about after?  Galactic Civilizations IV will be introducing a new feature for upcoming Beta version (this Winter) called “The Vault”. The Vault is a set of special items the player either produces or, more commonly scavenges across the galaxy.  Destroying the monster ships, pirates, enemy fleets, etc. will result in scavenging thing... [read more]

12/20/2021 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations III v4.21 Brings AI and Map Density Updates

AI and Map Density Get Update4.21 also brings a number of long requested balance updatesPlay GalCiv III Now What players will probably notice the most, however is how much better the AI is at putting together fair trade offers. This may only merit a single line in the change log but represented the bulk of the engineering time for this update.    4.21 ChangelogAll versions:AI is now significantly better at putting together trade offers with the player (ones likely to b... [read more]

12/15/2021 By redskittlesonly in GalCiv III News

GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1

For many years,  I have put the Galactic Civilizations games through their paces to see how well a given game does at feeling like a story.  I do this to help nitpick things we need to change.  With the beta for GalCiv IV just around the corner, I thought I’d see how well the game stacks up so far. I also will be inserting comments that normally we would have at internal meetings, but for you aspiring game developers I wanted to show some of the feedback the team gets fro... [read more]

12/13/2021 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV Releases .65 Alpha Update

v.65 is here and brings two new civilizations, the Arcean Republic and Drath Freehold. The update also offers new policies, galactic bazaar, and supply ships. Arcean Republic Civilization The military is the backbone of Arcean culture. They start with access to the Tradition, Opportunity, and Harmony ideology trees. Their citizens are never pacifists, have a higher Resolve, and get an Approval bonus when they are specialized into Soldiers. Arcean citizens are also never overly Ideological,... [read more]

12/8/2021 By redskittlesonly in GalCiv IV News

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