Send in the reinforcements and prepare for battle! Everyone will find something that suits their playstyle in this free DLC that almost doubles the amount of playable ships in the Fleet Battles mode for Star Control: Origins. The accompanying v1.3 update also adds some fun features to entice more exploration during the main game. Learn more.
Stardock Game News
Fall is here, and so is the Steam Autumn Sale! Save up to 75% on our most popular games and software through 11/27. Learn more here.
Star Control: Origins aliens come to Galactic Civilizations III in exciting new DLC
New Alien Civilizations bring their own ship styles, unique race traits, diplomatic quirks, AI personalities, and more!
The Star Control Heroes DLC pack introduces four major new civilizations to Galactic Civilizations III. All of the new alien factions come equipped with a unique leader, ship, music, and traits that make each civilization look and play differently from the existing major civilizations.
Play as or against the Tywom, the lovable, needy slugs, or as the kind (but surprisingly aggressive!) aquatic Mu'Kay. You can also play as the naive-but- deceptively powerful Mowlings with their god-like protector, "Jeff," or the recently liberated and mysterious Trandals.
Galactic Civilizations III is the most popular space-based turn based strategy of all time. Your civilization has just achieved faster-than-light travel and the galaxy awaits you. But you are not alone and must deal with alien civilizations through diplomacy, trade, cultural hegemony, or military conquest either against the computer or against friends online.
Galactic Civilizations III
Heroes of Star Control:
MAJOR RACES IN HEROES OF STAR CONTROL: ORIGINS
Additional Features in Heroes of Star Control: Origins
- Dozens of new ship parts inspired by Star Control: Origins for building and modifying your own ships
- Several new music tracks from Star Control: Origins
- New faction traits
- New ship designs, colors, and styles
Get Heroes of Star Control: Origins today!
Galactic Civilizations III
Heroes of Star Control:
v3.1 is Now Available
In addition to the release of the new DLC, v3.1 is also available today. This update adds some important AI and quality of life changes, as well as the ability for players to design their own color palettes for custom factions. With v3.1, players will be able to adjust the color scheme for the UI, maps, and ships as well.
Official v3.1 Changelog
Synthetic races are better at killing you. They also have decided that farming is neither relaxing or productive. Synthetics have not only abandoned farming but now will burn arable land to clear it for improvements.
You can now deck your custom content in style. Design your own color palettes for custom factions, ships, the UI and maps.
- Synthetic races are better at killing you
- Synthetic life forms will not longer try to build farms. Instead, they'll destroy the arable tiles to make room for something more useful to them.
- Crusade: AI better at gaining citizens at higher difficulty levels.
- Fertile tiles are more common.
- Mercenaries: Avatar mercenary antimatter cost increased from 1 to 5.
- Prolific ability population growth reduced from 0.2 to 0.1 (otherwise it was basically tripling initial population growth).
- Aururus Arberetum provides a % growth benefit instead of a flat so that a given player (such as an AI player) doesn't gain a disproportionate advantage from having one.
- Intrigue: Changed the "Destroyed Planets" crisis outcomes to be only "mostly destroyed"
- Custom Colors: Design your own color palettes for custom factions, ships, the UI and maps.
- Population growth now shows to 2 significant digits.
- Added a button on the title window to force sync the mods. Use this if you have subbed/unsubbed to ships or civs outside of the game and that content isn't showing up correctly.
- Crusade: Shows your leader instead of the news robot
- Fixed a few MP crashes
- Typo fixes: For extreme colonize, it is Barren, not Desert planet types.
- Base Game only: AI will not try to research Crusade specific techs.
- Mercenaries: AI no longer tries to "mine" the Bazaar
As the Tywom like to say, HELLO, BEST FRIENDS!
Just playing the start of a new GalCiv III v3.1 game with the Star Control DLC added. Let's take a look at what we can expect.
Players have been asking for a way to customize the colors further than what was possible before and now they can do it. So if you're into ship designing, you're in for a real treat!
Here is my super tame but very custom color scheme.
Just starting up my game here with my custom civilization "Little Tiny Frogs".
I soon meet the Tywom, but without a universal translator, there's know way to know what they're saying yet.
The Mu'Kay are very much into "federation" building. Keep an eye on them.
The cute but dangerous Mowlings are in. As cuddly as they are, they start with the most powerful starting-unit in the game: Jeff. Luckily, they are peaceful.
The United Planets. This is where you can see how the art style of the Star Control aliens got tweaked a bit to fit in better with the GalCiv style.
It doesn't take long for the the ever aggressive Drengin and Yor and Krynn to begin going to war. Just keep in mind that in Galactic Civilizations, the civilizations try to act rationally and towards their unique traits. That means: If you add the heroes from Star Control into your game, you will want to mix them up with some baddies.
The Mowlings are not shy about asking for help if they need it.
My spies give me a lookout on the Tywom home world. Take a close look at their citizens!
Meanwhile, the new ship parts (which are animated) allow the Mu'Kay ships to get a pretty distinctive style.
Speaking of cool ship styles. The Mowlings may have the best ship design I've seen in the game yet. They're relatable yet still somewhat alien.
As I stop for the day, my observers spot two fleets of Mu'Kay ships heading towards Drengi. Don't underestimate the Mu'Kay!
The end of the Drengin Empire...
I think you guys are going to like this. The changes in v3.1 that are also being released should make this a pretty special update.
This upcoming Monday, Stardock will be releasing a new DLC for its massive space strategy game, Galactic Civilizations III.
The new DLC, Heroes of Star Control: Origins, will introduce 4 new major civilizations to play as complete with their own ship styles, parts, new traits, diplomatic behaviors, and AI for $5.99.
It'll be available to purchase on Steam, GOG, and of course GalCiv3.com, starting Monday afternoon EST, November 12.
About Galactic Civilizations
Galactic Civilizations is 4X strategy game set in the 23rd century. Having recently acquired faster-than-light travel, players are now in a race to explore and expand their civilization into the galaxy where they will research new technology, build up their planets, fight wars, negotiate treaties, trade goods and determine the destiny of the future of their people. Learn more at www.galciv3.com.
About Star Control: Origins
Star Control is an action adventure game putting the player in command of Earth's most advanced starship with the mission to save Earth. It is a reboot of the classic Star Control franchise from the 1990s that introduces new species, new challenges and a rich deep universe to explore. Star Control: Origins was just released and is available at www.starcontrol.com.
The v1.2 update improves Adventure Studio accessibility, addresses player feedback about the collecting and selling of resources, adds upgrades and special rewards to the Terran Colonization quests, and more. Learn more here.
We've updated so that all of our released
languages are now fully supported!
Enjoy the full range of dialogue and story in Offworld Trading Company
View the complete list of updates in the changelog below
We want everyone to be able to experience and enjoy all of the story, dialogue, and nuances in Offworld Trading Company and all of its DLC. We've updated support for the following languages so that the translations now extend to all aspects of the game:
What is Offworld Trading Company?
Take on the role of entrepreneur and travel to Mars for an economic showdown against
other companies in Offworld Trading Company! Buy out your competition and take control
of the Martian market in a strategy game where money, not military force, is your greatest
weapon. The real-time, player-driven market is the foundation of the game, allowing you to buy
and sell resources and materials - even the food and water that the colonists need to
survive. Build up enough capital and gain access to the lucrative offworld markets so that
you can buy out your rivals and claim the Martian economy for yourself.
Check out Offworld Trading Company on Steam today!
- Localization has been improved for the following languages:
- Brazilian Portuguese
- Simplified Chinese
- Elite Pleasure Domes now take the same entertainment share as a standard Pleasure Dome
- Elite Headquarters reverted to use the same amount of steel as other factions
- Scientist Nuclear Plants now have the same cost and power production as other factions
- Fixed an issue with the resume button on the Infinite Map Challenge
- Ticker Text now resets correctly
Over on the GalCiv III Steam page, I asked players to post their saved games so I could check them out. And what I've been finding has been amazing and horrifying simultaneously.
Players are able to do things that I wouldn't have thought of. This is why saved games are so valuable. Many times I get feedback from players who say "The AI needs to do X" and my answer is, "well of course, it already does that!" But there is some other thing that it has decided needs to be done instead and the trick is to find out why. That's where save games come in.
IceMania sent me a genius game where he's kicking the AI's butt.
Looking at the stats, the things I'm noticing is how aggressive (and how powerful) the relics are. Not over-powered just that he was good at getting them.
Now, let's look at the AI players...
The biggest difference I see is the # of citizens. Human players tends to be much more aggressive at acquiring citizens than the AI. In this game, the player has acquired 13 citizens by turn 61.
Here is an AI player on the same turn:
Look at that production difference.
Another big area I'm seeing is that top players are extremely good at expanding. Seeing players with over 10 colonies in 60 turns makes me a bit sad because it means that we still haven't done enough to reward playing tall.
I'll be updating this entry as I go through more saves...
The Star Control universe is yours to shape and control with the free Multiverse DLC! Craft complete adventures, upload and download mods to the Steam Workshop, and more. v1.1 brings overall gameplay improvements, balance updates, and several other graphics and aesthetic changes. Learn more here.
We are currently working on version 1.1 of Star Control: Origins and the first free DLC called the Multiverse. We expect to have a beta version of v1.1 out this week for those who want to try it out.
The Multiverse DLC will open up Steam Workshop to modders who want to create their own stories, maps, custom settings, aliens, etc. for people to play with. This DLC will obviously evolve over time and get more features as we learn what kinds of things players like to share.
We will be announcing the first expansion in a few weeks which will be released as a single season pass so that we can release it as a series of micro-expansions. It will introduce lots of new aliens, new places to visit, new quests and will benefit both players who have finished the main storyline as well as new players.
As always, let us know if there's anything you'd like to see.
Originally posted by Draginol here.