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Ashes II Video Blog: Defenses and Turtling

Video Dev Blog: Defenses and Turtling Wishlist Ashes II Now Building a base, with defenses around it, is one of those intrinsically fun aspects of real-time strategy games. In this video, we explore how you can ‘turtle up’ in Ashes of the Singularity 2. Because sometimes, defense is the best offense.   [read more]

1/8/2026 By redskittlesonly in Ashes Dev Journals

Ashes II Video Blog: Armies, Forward Deployment, and the Warfront

Armies, Forward Deployment, and the Warfront Wishlist Ashes II Now In Ashes of the Singularity 2 , we’re rethinking how large-scale RTS warfare works. Every unit you create becomes part an army that you design, customize, and command. Lose units in battle? Reinforce your army continuously, and watch new troops rally straight to the front without missing a beat. In this developer video journal, we break down how army customization and auto-reinforcement keep the pressure on yo... [read more]

12/31/2025 By wasabi_md in Ashes Dev Journals

Ashes II Video Blog: United Earth Forces Showcase Pt. 1

Showcase of the United Earth Forces in Ashes of the Singularity II Wishlist Ashes II Now The United Earth Forces fight to reclaim their worlds from not one, but two technologically superior foes, relying on superior numbers and advanced battlefield tactics to even the odds. In this first video in a two-part series, we showcase the first set of military units available to the UEF and examine the roles they play in their overall tactical combat doctrine. [read more]

12/24/2025 By wasabi_md in Ashes Dev Journals

Livestream Recap: First Look at Ashes of the Singularity II

Livestream Event: A First Look at Ashes of the Singularity II Wishlist Ashes of the Singularity II Brad Wardell and BATTLEMODE play the massive upcoming RTS, Ashes of the Singularity II in the first ever gameplay livestream, ( initially broadcasted over on Steam at 11:00 AM EST on 12/16/2025 ). [read more]

12/18/2025 By wasabi_md in Ashes of the Singularity News

Ashes II Dev Journal: Pathfinding for Armies

Ashes of the Singularity II is a game that supports thousands of individual soldiers and combat vehicles, each with their own local decision making. So, when I order some units to go somewhere how does that happen? First off, check out our Dev Journal on Armies for a bit of information on that system. Pathfinding starts with Armies, which are composed of Units. Each Unit isn’t necessarily a single vehicle or solider, it’s a small ‘squad’. The individuals within each U... [read more]

12/17/2025 By Oxide_BrettN in Ashes Dev Journals

Sins II Dev Journal: The Diplomatic Method (How to Win Friends and Influence People)

In the last Diplomatic Method dev journal, Yarlen walked you through all of our new Diplomatic stats like Patience, Trust, Rivals, and other racial and factional modifiers. In the Diplomatic Agreement window you can see a breakdown of all of the factors going into a AI player’s willingness to accept deals. Each field has a tooltip that will tell you what’s contributing to those percentages or an explanation of what they are. Patience, young grasshopper… Under the new Diplomatic system,... [read more]

12/17/2025 By Unikraken in Sins Dev Journals

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