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Ashes Dev Journal: April 2018

Published on Wednesday, April 25, 2018 By GeneralsGentlemen In Ashes Dev Journals


**2.75 Update**

I've been very active with play testing on the upcoming 2.75 update and it's gone through a few iterations. Thanks to all the community members who have been testing it with me and offering me great feedback, Chronopolize in particular. Most of our updates don't have the opportunity for this much play testing, so I'm really excited about these changes and how the community will receive them. There's some other cool things happening in 2.75 that I haven't yet mentioned in the March Dev Journal.

**New Retributor Audio**

The lacklustre Retributor weapon sound effect always irked me, and like the Air Marauder, it's finally been replaced! Here's a comparison to show you the before and after:



**Leaderboard Reset**

Our season 2 ladder has been in place for some time, so with the launch of the 2.75 update we'll be resetting the leaderboards for season 3. Congrats on Amelie who is currently at the top of the ladder, but there's time to dethrone him yet!


**New Automatch Map Pool**

Alongside 2.75 and the season 3 ladder reset, we are updating the map pool for automatch. I've converted some of our best team games maps to be better suited for one versus one play. We're removing most of the tiny and small maps and replacing them with larger ones. The game has evolved a lot over the past year, and now with Juggernauts, the late game is a lot more fun! Below is the list of new automatch map pool:

• Seginus
• Mirach 2p
• Merga 2p
• Europa
• Gamma Draconis 2p
• Ross 128 2p
• Atwater
• Italia
• Espana
• Ulrich

 

Economy Changes

2.75 will contain a vast number of balance changes, but one of the underlying changes is to the economy. a common criticism that Ashes had received is it doesn't allow for enough defensive play styles given the important of map control. Map control should and will always be important, but we are reducing some of its severity in the form of Turinium Generator bonus income reduction and making lowering some of the passive gain from resource Deposits.

  • Turinium Generator bonus resource income decreased from 10% to 5%
  • Resource Deposit gain reduced from 0.5 to 0.25
  • Resource Extractor gain increased from 1.5 to 1.75



**Competitive Review**

Recently a great video by Enlightning Gaming was posted that reviews Ashes as a competitive game. I really recommend you subscribe to his channel as he does some great content, he had a rather interesting video about Chess.com as an esport. (And StarCraft 2, but we all know that.) Ashes was never intended to be a competitive RTS along the likes of StarCraft, but we made sure there was the features in place to allow for it to develop if there was the community will.


So that's it for April.

Cheers,
Callum

Star Control: Secret Briefing #2 - The Precursors

Published on Friday, April 20, 2018 By Frogboy In Star Control Journals

April 2086

Good afternoon.  Thank you for attending this meeting.  We have been taking your questions via the Google document.  If you will enable your FaceGoog implants to turn to the topic of Precursors from the 2085 lecture we can begin.

We will assume you have gone over the classified materials from the recent Emdrive test.

As a reminder, the general public has not been brought up to speed on everything that was found on Ceres.  The rumors of the so-called "Arilou" consultant working with Darius Robotic on the emDrive remain just that -- rumors.  Today will focus only on the facts and not rumors. Suffice to say, we do not have little green men running around Darius Robotics.

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Prototype EmDrive powered ship "Discovery"

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Ashes Dev Journal: Why Balance Matters

Published on Wednesday, April 18, 2018 By GeneralsGentlemen In Ashes Dev Journals

To this day, Ashes of the Singularity: Escalation is still receiving balance updates. You may be wondering - since Ashes is not a competitive game like StarCraft - why there is all of this effort being put into balance. There can be a misconception that balance is esoteric and only matters to high level players, but I don't think that's accurate. Today I'll be exploring why balance matters for all players and how it's crucial in making an RTS fun.

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Star Control DEV DIARY #1: Our little corner of the universe

Published on Monday, April 16, 2018 By Frogboy In Star Control Journals

You know the phrase, “Space is big”.  Today, let’s walk through just how big space really is, and how its scale fits into the Star Control multiverse.

Star Control: Origins takes place in a sector that is 120 by 120 light years.  This is a staggeringly big area, but it is nothing compared to even our local super-cluster.

Let’s zoom out. Way…way out, and we get to Lanikea:

image

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Ruling the Galaxy Takes a Massive Leap Forward with Galactic Civilizations III: Intrigue and New v3.0

Published on Wednesday, April 11, 2018 By Island Dog In Press Releases (GalCiv III)

Galactic Civilizations III is one of the largest strategy sandboxes ever made. It's newest expansion, Intrigue, released today. In Intrigue, you'll choose your government, lead your civilization through terrible crises, and earn the trust and faith of your people. The free v3.0 update brings support for Intrigue’s new features while providing a richer experience with the same unrivaled scale. View details here.

Galactic Civilizations III: Walkthrough 2018

Published on Tuesday, April 10, 2018 By Frogboy In GalCiv III Dev Journals

Remember when you bought a game at the store, took it home, devoured the user manual the first evening, and then played a game that you would slowly master?  Those were the days.

Today, games are much more sophisticated and today's gamers want to see their games evolve and improve based on their feedback.  That brings us to this walk-through of Galactic Civilizations III v3.

For the purposes of this walk-through, I will be using v3.0 with all expansions installed.  Your experience will differ some depending on what you have installed, but assuming you have the Gold Edition, you should be set.

Chapter 1: Setting up your game

  1. Galactic Civilizations is a sandbox game.  That means each game is different.  We include a series of campaigns, but other than the tutorial, we recommend choosing "new game" first.
  2. For your first game, choose the Terran Alliance.  Each alien civilization plays somewhat differently, but presuming you're human, the Terrans are probably the most relatable.
  3. For galaxy size, stay with MEDIUM or less for your first few games. Medium requires a system with 4GB of memory.  Memory is the price we pay to avoid having "space lanes".
  4. For everything else, keep to the default, and into the game you go.

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Dev Journal: Supreme Commander: Forged Alliance Analysis

Published on Thursday, April 5, 2018 By GeneralsGentlemen In Ashes Dev Journals

I love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command and Conquer. Although Supreme Commander is on the opposite end of the RTS spectrum, it resonated with me, and many LANs of my teenage years were spent playing it. To this day, Supreme Commander is still one of my all-time favorite RTS games and I play it on FAF (Forged Alliance Forever) from time to time. Supreme Commander is a large scale RTS from 2007; its meticulous design, backed by a massive budget, resulted in a huge amount of depth and strategic diversity, a superb art direction, and innovative quality of life features that streamlined the interface.

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Now Announcing: Galactic Civilizations III: Intrigue Release Date!

Published on Wednesday, April 4, 2018 By Island Dog In Press Releases (GalCiv III)

We're really excited about the upcoming Intrigue expansion, and we know you are, too! Not only are we sharing the release date today, but we also have a special announcement regarding a stream, a CEO, and a certain angry YouTube show host...

- -> Find out the release date and stream details here! <- -

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