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Stardock Game News

NEW "Earth Rising" for Star Control: Origins is Now Available!

Published on Tuesday, December 11, 2018 By Tatiora In Star Control News

Establish humanity on the galactic scene among their
newfound friends - and enemies in this 4-part season pass

The story of Star Control: Origins continues today with Earth Rising, a 4-part season pass that covers humanity's expansion into the galaxy. Part 1: Aftermath is available to play today, while the other 3 parts will release over the next 6 months.

In Aftermath, Star Control has ordered the construction of a new Star Control base in Epsilon Trireme. Not every alien is happy about the prospect of an expanding human empire, however, and already the efforts there have run into trouble.

Meanwhile, a group of suspiciously helpful aliens have informed you of a potential new ally: the Gloosh, who are, quite possibly, the laziest aliens in the universe. On top of it all, a new enemy appears in the shadows, one who seems to have their own long history with humanity...

Get Earth Rising on Steam for 10% off*, and play Aftermath right away!

Steam Midweek Madness: Get Star Control: Origins for 25% off

 

Major Features in Aftermath

New Quests

Aftermath includes six new major quests, including several large, multi-stage quest chains, that chronicle the beginning of humanity’s first steps onto the galactic stage. Some of these quests are available during the main campaign, while some others take place after the main adventure is completed, so there’s something for everyone whether you’re just starting out or have already beaten the game.

Star Control: Origins - Earth Rising

 

Star Control: Origins - Earth Rising New Alien Faction

Located in a previously undiscovered region of space, the Gloosh are almost unbelievably slow moving, lazy aliens. It’s honestly astounding that they’ve managed to survive in such a harsh region of the galaxy. But, the Observers - shifty as they are - seem to think that they’d make good allies for your cause, so surely there’s more to them than meets the eye...

 

New Ships

The Gloosh, Lexite, and Kzanti factions have all had new ships added, some of which can even be recruited for the player’s fleet. The Kzanti have also somehow managed to obtain themselves a massive new Factory Ship, which, as is so often the case, is probably going to need to be destroyed during a long and dramatic battle.

Star Control: Origins - Earth Rising

 

Star Control: Origins - Earth Rising New Precursor Mysteries

Throughout the main campaign, events will cause Precursor Starbases to restore power to their multi-manifold sensor systems. These systems have revealed the location of a number of new items of interest throughout the galaxy, including ancient (and recent!) relics.

 

More is on the way!
Following Aftermath, three more parts will release. Purchasing the Earth Rising season pass will
give access to each part as they become available.

Part 1: Aftermath (Now Available)  |  Part 2: The Lexites (Winter 2019)

Part 3: The Syndicate (Spring 2019)  |  Part 4: Earth Rises (Summer 2019)

Get Earth Rising on Steam for 10% off*, and play Aftermath right away!

Steam Midweek Madness: Get Star Control: Origins for 25% off


*Sale ends December 18 at 1PM ET.

FREE Reinforcements DLC and v1.3 update is now available for Star Control: Origins!

Published on Thursday, December 6, 2018 By Tatiora In Star Control News

Send in the Reinforcements!

Stardock has released a new FREE DLC and v1.3 update for its space adventure game, Star Control: Origins.  The DLC, Reinforcements, adds a dozen new ships to pilot in Star Control's combat mini-game, Fleet Battles.

Challenge your friends, annihilate your enemies (and your friends for that matter, you do you!), and climb in the ranks of online competitive play with diverse and exciting new ships.

Prepare for battle! Everyone will find something that suits their playstyle in this free DLC that almost doubles the amount of playable ships in the Fleet Battles mode for Star Control: Origins.

From the lithe Harmony Fighter and its flame turrets all the way to the Vulzon Galley with its rows of powerful missiles, you’ll enjoy devising a wide range of new strategies for commanding and battling against these ships.

All of the new vessels have been carefully balanced and are available both in single and multiplayer matches of Fleet Battles. Challenge your friends online and see who can master these new ships and claim victory!

Download Reinforcements for FREE
and jump into some Fleet Battles right away. See you online!

 

Norast Diamond

Pilot the Norast’s finest attack vessel! Equipped with a highly damaging dual laser, this ship has a huge range and high DPS. Be careful to watch how much energy you consume, though.

  Norast

 

  Inamorata Strike

Actions speak louder than words, usually in the form of an explosion. Created by aliens of action, the Inamorata Strike is one of the more mysterious ships in the new collection. These actions seem to come in the form of tracking Destiny Missiles and a devastating rear-shot.

 

Menkmack Opportunist

In space, no one can hear you scream… but that doesn’t change the fact that you can still make some money! Barrage your enemy with deadly dumbfire missiles and canister mines and turn your foes into Swiss cheese. Very, very lucrative Swiss cheese...

 

 

  Muaertreaze Fighter

Just...hold...still! The perfect drone vessel for drive-by ship destroying, this Fighter can drop immobilizing mines to stun the enemy long enough to release an onslaught of laser spurts with its Flank Blasters.

 

Harmony Fighter

Nothing says 'harmony' like zipping around dropping flame turrets to scorch your enemies from wing to wing. We’re not sure who exactly it’s harmony for, but we’re pretty sure it's not your enemies! Aim your vessel carefully, then unleash your Eradication Ray. While you’re zooming across the map, plop down some of those ship destroying turrets to ensure your victory.

 

 

  Radiant Angel

This angel will bring a beautiful light - beautiful, murderous light, that is. Burst open enemy ships with a bubble of light and then get away quickly to recuperate before your next attack.

 

Scavenger

Come just a little closer! Pull your enemies in close using your deadly tractor beam, then tear their ships to bits. Though the Scavenger is simple, it’s robust, and holds its own well in a fight.

 

 

  Xelnathi Conqueror

Hole-y yikes, this thing is dangerous! A stylish new vessel loaded with Xraki tech, this machine shoots triple lasers. Bolt Casters are also ready to slow down some unwary foes.

 

Trandal Overwhelmer

Aiming is optional with this vessel! This little scout ship shoots three bolts at once and has a pretty good chance of hitting any enemy that flies too close. A fine example of Trandal tech, the Overwhelmer is also equipped with a destructive phasor.

 

 

  Vulzon Galley

Old doesn’t always mean outdated! Although this vessel is a little old-fashioned, this floaty, heavy ship still packs quite a punch. The Vulzon Galley shoots a line of missiles from either side of it - though, it’s up to the pilot to remember which button shoots which missiles where. Good luck.

 

Shantid Destroyer

Looks can be deceiving! This ship may look a little strange, but it shoots plasma bolts that track over quite an impressive distance, so your enemies should beware

 

 

  Xraki Horror

Surprise! Looming in the shadows, this ship will attack you with deadly black hole mines. But beware, it’s fairly small so it doesn’t have much crew or shields, which renders it fairly unprotected. So if you’re going in for an attack, you better sink that ship, or else...

 

Download Reinforcements for FREE
and jump into some Fleet Battles right away. See you online!

 

Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC 

__________________________________________________________________________________________________________________________________

NEW in v1.3

Accompanying the free DLC, v1.3 adds a few fun features to entice more exploration during the main game.

Highlights

  • Uncover the rumors of a Scyve super weapon that can destroy planets, and seek it out before they can use it against you
  • Evasive manuevers! Improved controls on the Vindicator make it feel more responsive to your inputs
  • Investigate alien ruins and crashed spaceships to discover powerful new weapons for your ship
  • Preapre to fire! Several new weapons have been added to the Crafting Menu, including the Frag Missile, Rapid Laser, Flame Thrower, and the Heavy Gatling Laser

Changelog Details

  • Added option to disable AI fleet coordinator for fleet battles before a battle starts.  You only get to pick once as after that things are all setup and there is no UI again.
  • Added a "replay battle" option when you lose a campaign battle thus allowing you to continue the game without doing a reload. Also works if you surrender.
  • Increased the deceleration of the Vindicator, making it more responsive and less drag.
  • Increased the rotation speed of vindicator by 25% in Solar System/Hyperspace.
    Increased rotation speed of Vindicator (in combat) and the free pickup ships to make them feel more responsive.
  • Added new weapons that can be found by investigating alien ruins and crashed spaceships throughout the galaxy
  • Added new weapons to the Crafting Menu including the Frag Missile, Rapid Laser, Flame Thrower, the Heavy Gatling Laser, and more.
  • Fix for a broken/crashed Jeff.
  • Fix for a scripting bug with the Free Trandals where you could leave their initial conversation
  • Added additional inventory popups when you get a Pink Lorris Egg.
  • Adding a popup to notify the player their crew is replenished when they visit human colonies.
  • Correcting  typos
  • Added more detailed Captain's Logs for new human colonies.
  • Fixing a minor Objective bug for a Free Trandal quest.
  • Reduced collision box of Harmony ship.
  • Added hints of a Scryve super weapon that can shatter planets.

Star Control: Origins - Earth Rising Announced

Published on Tuesday, December 4, 2018 By redskittlesonly In Star Control News

The story of Star Control: Origins continues next week with Earth Rising, a 4-part season pass that covers humanity's expansion into the galaxy.

The first part, Aftermath, will release on December 11, 2018. Earth Rising will add dozens of missions, new alien races, and a variety of ships.

As Captain of Earth's first interstellar starship, your primary mission is to ensure the safety of Earth from hostile alien forces through a combination of diplomacy and combat skill, while acquiring the materials and technologies Earth needs to begin growing beyond its home solar system.

In the first part, Aftermath, players discover that not every alien is happy about the prospect of an expanding human empire. There are unknown enemies lurking in the shadows seeking to undermine Earth's ambitions, while others begin to react to the recent successes of the Earth captain and his primitive ship.

While the season pass adds a great deal of content for those who have already completed the major events of Star Control: Origins, much of the new content greatly expands the richness of the Star Control universe for first-time players, including many new side-quests, new alien species, and new ships to recruit.

Star Control: Origins - Earth Rising is $19.99 with Part 1, Aftermath, available on December 11. Part 2 will be released this winter, Part 3 this spring and Part 4 this summer. 

To learn more, visit www.starcontrol.com

Contact: press@stardock.com

Screenshots:

Meet the Gloosh, a new hidden power of the Scryve sector.

 

New map areas are unlocked in Aftermath to explore.

 

Not everyone is pleased with the rapid ascension of the primitive humans from Sol III.

 

Free Star Control: Origins DLC Arrives December 6

Published on Thursday, November 29, 2018 By redskittlesonly In Star Control News

Stardock will release a new FREE DLC for its new space adventure game, Star Control: Origins. The DLC, Reinforcements, adds a dozen new ships to pilot in Star Control: Origins' combat mini-game, Fleet Battles.

Star Control: Origins puts the player in command of Earth's first interstellar ship on a mission to save the earth from impending destruction at the hands of a hostile alien empire.  During the course of the game, players will encounter dozens of alien civilizations, explore hundreds of planets and attempt to find a way to prevent the malevolent Scryve Empire from finding and destroying Earth.

Star Control: Origins also includes a combat mini-game called Fleet Battles in which players assemble fleets of ships and take them into combat either against the computer or against other players online.  The free Reinforcements DLC nearly doubles the number of ships available to choose from by default.

To learn more, visit www.starcontrol.com

Contact: press@stardock.com

Example Ships

Menkmack Opportunist

  Scavenger

  Norast Diamond

Norast

 

Screenshots

Star Control: Origins - Reinforcements DLC    Star Control: Origins - Reinforcements DLC 

Star Control: Origins v1.2 arrives with Adventure Studio accessibility updates and more!

Published on Thursday, November 15, 2018 By Tatiora In Star Control News

Access Adventure Studio from the main menu and
make your own mods quickly and easily!

The v1.2 update addresses player feedback about the collecting and selling of resources, adds upgrades and special rewards to the Terran Colonization quests, and more. For a full list of v1.2 details, view the changelog at the bottom of the post.

Using Adventure Studio, create your own star systems, quests, characters, and much more in Star Control: Origins. You can upload and use other mods as well with the Multiverse option to engage with infinite new stories and experiences created by you and other players!

 

v1.2 Update Highlights:
Adventure Studio
Use this standalone editor to create your own characters, quests, and dialogues

Try out all the easy-to-use tools of Adventure Studio in v1.2! Easy and straightforward, players will be able to access the editor from the main menu and begin using it right away. Modding is important to us here at Stardock, so these tools are simple to use for everyone.

Browse (and upload your own!) the player-created mods on the Steam Workshop through the Multiverse option on the Star Control: Origins main menu. If you're looking to get started with crafting your own quests, dialogues, and characters, check out the modding guide here!

 

Interface Improvements
Never accidentally sell your important resources again

Accidentally selling entire chunks of important resources is a thing of the past! Now, if you get a quest to collect a resource, the quest automatically locks that resource to prevent it from being sold. You can manually unlock it, just don't blame us! By default, non-conventional resources (in other words, the good stuff) are locked as well. We have been listening to your feedback, and now you can sell resources one at a time and get detailed information on planets by mousing over them.

 

Terran Colony Upgrades
Refuel your ships, recruit additional crew, and add new ships to your fleet

Completing the Terran Colonization quests now comes with some handsome rewards! Not only can you refuel and re-crew your vessels, but as the colonies develop, they also provide individual rewards, such as specialized weapons, ships, and lander components. See the changelog below for additional details on colony rewards!

 

Ready to check out v1.2 and wow the Star Control community with your own adventures?
Check out our modding guide here to get started! 

SCO v1.2 SCO v1.2 SCO v1.2 SCO v1.2 SCO v1.2 SCO v1.2

Haven't gotten into Star Control: Origins yet? Click here to go on an epic adventure and
start crafting incredible, ships, and stories today!
Or, add us to your Steam wishlist.


 

OFFICIAL v1.2 CHANGELOG

Highlights:

  • Adventure Studio - Launch this standalone editor from the crafting option on the main menu to create your own characters, quests, and dialogues.
  • Interface Improvements - Sell individual resources, lock (and manually unlock) resources required for quests, and more.  
  • Terran Colony Upgrades - Human colonies are now waypoints for refueling ships, recruiting more crew, and adding new ships to your fleet.

Terran Colony Upgrades

  • Provide free crew to the player
  • Heal human ships

Each colony now also provides a certain reward:

Colony 1 (Epsilon Trireme: Epsilon Trireme 1)

  • Gives the player a Flanking Nuke
  • Unlocks Terran Scout for purchase
  • Gives the player several Terran scouts

Colony 2 (Sirius A: P3X-411)

  • Gives you a free choice between max level Fleet Deflector, Fleet Accelerator and Fleet Weapon Amplifier

Colony 3 (Ross 128: Planet Ebru)

  • Unlocks Terran Cruiser Mark II for purchase. Gives free choice between Lander components

Gameplay

  • Lander cargo has (almost) infinite cargo space. The lander can now carry up to 1000 minerals, provided there is room in your flagship.
  • Landing cargo modules are no longer for sale; existing ones can be sold. 

Modding

  • Adventure Studio is ready for use!  Go to the crafting menu to launch this editor to create your own quests and dialogs.  
  • Added a button to disable all mods in the Multiverse screen. This calls a new function in the INI settings to clear out the list of enabled mods, and refreshes the UI.
  • Any mod that does not fit into "Adventure", "Maps", or "Params" is now put into a new "Misc" tab
  • Enabled controller support for the Multiverse screen and adjusted the spacing and padding of several controls to facilitate UI Navigation
  • Made player ship and ship components moddable

Interface Improvements

  • Implemented new lock for resources so you can't accidentally sell them
  • Added the ability to sell resources one-by-one
  • Mousing over planets now provides detail information about that planet
  • While on autopilot, your destination is shown on the map
  • Homeworlds now get auto-pinned when you're told to go there

Bugs

  • The Mu'Kay won't hassle you late game
  • Fixed some weirdness updating enabled Mods UI when Subscribing/Unsubscribing
  • Fixing the end-game behavior for 4 Measured ships who live in a system far from home.
  • Scripting fix for Alpha Satori if you arrive at the final battle having somehow sold/removed your Pinthi dispersal module.
  • Moving a Maelnir ship so it doesn't block a planet (Zeta Mus III)
  • Hid all of the crashed ships on Gas Giants (the mysterious interesting objects you all found too quickly) until humans can develop the tech to safely land there.  
  • You can not open the Origin before the Tywom trial and cause bad things to happen
  • GOG: enabled the "Learn More" button that was accidentally disabled missing from GOG Multiverse screen
  • Fixed a bad Xraki ship thumbnail
  • Fix for players unable to complete the Tywom Trial

FREE Reinforcements DLC and v1.3 update is now available for Star Control: Origins!

Published on Tuesday, November 13, 2018 By Tatiora In Press Releases (Star Control)

Send in the reinforcements and prepare for battle! Everyone will find something that suits their playstyle in this free DLC that almost doubles the amount of playable ships in the Fleet Battles mode for Star Control: Origins. The accompanying v1.3 update also adds some fun features to entice more exploration during the main game.  Learn more.

Galactic Civilizations III - Heroes of Star Control: Origins DLC is now available!

Published on Monday, November 12, 2018 By redskittlesonly In Press Releases (GalCiv III)

Star Control: Origins aliens come to Galactic Civilizations III in exciting new DLC
New Alien Civilizations bring their own ship styles, unique race traits, diplomatic quirks, AI personalities, and more!

The Star Control Heroes DLC pack introduces four major new civilizations to Galactic Civilizations III. All of the new alien factions come equipped with a unique leader, ship, music, and traits that make each civilization look and play differently from the existing major civilizations.

Play as or against the Tywom, the lovable, needy slugs, or as the kind (but surprisingly aggressive!) aquatic Mu'Kay. You can also play as the naive-but- deceptively powerful Mowlings with their god-like protector, "Jeff," or the recently liberated and mysterious Trandals.

Galactic Civilizations III is the most popular space-based turn based strategy of all time.  Your civilization has just achieved faster-than-light travel and the galaxy awaits you.  But you are not alone and must deal with alien civilizations through diplomacy, trade, cultural hegemony, or military conquest either against the computer or against friends online. 

 

 

Galactic Civilizations III


Also available through Stardock

 

Heroes of Star Control:
Origins DLC - 10% off today!


Also available through Stardock

 

MAJOR RACES IN HEROES OF STAR CONTROL: ORIGINS

The Tywom
Hello, best friends!

These yellow slug-like aliens would like a hug. They’re slimy, and you don’t want to give them one, but still - it’s all they really want. The Tywom want to be friends with everyone, which makes them great diplomats, and their constant desire for approval gives them a bonus for any other factions who happen to love them.

 

 

  The Mu'Kay
Greetings, Federation members!

Founders of the Federation for Allied Species, the Mu’Kay are intelligent cephalopods who live entirely in aquatic environments. Their natural intelligence makes them excellent researchers, and their polite (if occasionally condescending) manner lends itself well to diplomacy. Unless you’re a fish. Then prepare to be eaten.

 

The Mowlings
All hail the mighty Jeff!

The Mowlings are small, bear-like creatures who worship a mysterious deity they call Jeff. Frankly, they’re a little lost without him, so they spend their time finding new ways to worship him. The Mowlings get a special Temple of Jeff improvement (one per planet) that grants bonuses to influence and approval, and in return Jeff orbits their planets protectively.

 

 

  The Free Trandals
Cast off the shackles of the Overmind!

The Free Trandals are the escaped faction of a race that has been enslaved by a malevolent AI known only as Overmind, who uses their bodies to advance its own nefarious purposes. Now, the Free Trandals work to free their brethren and rebuild their lost culture with what little they have left. Possessing a surprising capability (and healthy paranoia) for advanced technology, the Free Trandals are far from helpless both on and off the battlefield. Their warrior instincts may be long buried, but their ships, while few in number, are enormously effective against silicon and synthetic based life forms.

 

Additional Features in Heroes of Star Control: Origins

  • Dozens of new ship parts inspired by Star Control: Origins for building and modifying your own ships
  • Several new music tracks from Star Control: Origins
  • New faction traits
  • New ship designs, colors, and styles

 

Get Heroes of Star Control: Origins today!

Galactic Civilizations III


Also available through Stardock

 

Heroes of Star Control:
Origins DLC - 10% off today!


Also available through Stardock

 

 

v3.1 is Now Available

In addition to the release of the new DLC, v3.1 is also available today. This update adds some important AI and quality of life changes, as well as the ability for players to design their own color palettes for custom factions. With v3.1, players will be able to adjust the color scheme for the UI, maps, and ships as well.

Official v3.1 Changelog

Highlights
Synthetic AI Improvements
Synthetic races are better at killing you. They also have decided that farming is neither relaxing or productive.  Synthetics have not only abandoned farming but now will burn arable land to clear it for improvements.

Custom Colors
You can now deck your custom content in style.  Design your own color palettes for custom factions, ships, the UI and maps.

Changelog Notes

AI Improvements

  • Synthetic races are better at killing you
  • Synthetic life forms will not longer try to build farms.  Instead, they'll destroy the arable tiles to make room for something more useful to them.  
  • Crusade: AI better at gaining citizens at higher difficulty levels.

Balance

  • Fertile tiles are more common.
  • Mercenaries: Avatar mercenary antimatter cost increased from 1 to 5.
  • Crusade:
    • Prolific ability population growth reduced from 0.2 to 0.1 (otherwise it was basically tripling initial population growth).
    • Aururus Arberetum provides a % growth benefit instead of a flat so that a given player (such as an AI player) doesn't gain a disproportionate advantage from having one.
  • Intrigue: Changed the "Destroyed Planets" crisis outcomes to be only "mostly destroyed"

Interface

  • Custom Colors: Design your own color palettes for custom factions, ships, the UI and maps.  
  • Population growth now shows to 2 significant digits.
  • Added a button on the title window to force sync the mods.  Use this if you have subbed/unsubbed to ships or civs outside of the game and that content isn't showing up correctly.  
  • Crusade: Shows your leader instead of the news robot


Bugs

  • Fixed a few MP crashes
  • Typo fixes: For extreme colonize, it is Barren, not Desert planet types.
  • Base Game only: AI will not try to research Crusade specific techs.  
  • Mercenaries: AI no longer tries to "mine" the Bazaar

Galactic Civilizations III AAR: The Heroes of Star Control: Origins test game

Published on Sunday, November 11, 2018 By Frogboy In GalCiv III Dev Journals

As the Tywom like to say, HELLO, BEST FRIENDS!

Just playing the start of a new GalCiv III v3.1 game with the Star Control DLC added.  Let's take a look at what we can expect.

The Setup

Players have been asking for a way to customize the colors further than what was possible before and now they can do it.  So if you're into ship designing, you're in for a real treat!

image

Here is my super tame but very custom color scheme.

image

  Just starting up my game here with my custom civilization "Little Tiny Frogs".

image

I soon meet the Tywom, but without a universal translator, there's know way to know what they're saying yet.

image

The Mu'Kay are very much into "federation" building.   Keep an eye on them.

image

   

The cute but dangerous Mowlings are in.  As cuddly as they are, they start with the most powerful starting-unit in the game: Jeff.  Luckily, they are peaceful.

image

   

The United Planets.  This is where you can see how the art style of the Star Control aliens got tweaked a bit to fit in better with the GalCiv style.

image

It doesn't take long for the the ever aggressive Drengin and Yor and Krynn to begin going to war.  Just keep in mind that in Galactic Civilizations, the civilizations try to act rationally and towards their unique traits.  That means: If you add the heroes from Star Control into your game, you will want to mix them up with some baddies.

image

The Mowlings are not shy about asking for help if they need it.

image

My spies give me a lookout on the Tywom home world.  Take a close look at their citizens!

image

Meanwhile, the new ship parts (which are animated) allow the Mu'Kay ships to get a pretty distinctive style.

image

Speaking of cool ship styles.  The Mowlings may have the best ship design I've seen in the game yet.  They're relatable yet still somewhat alien.

image

As I stop for the day, my observers spot two fleets of Mu'Kay ships heading towards Drengi.  Don't underestimate the Mu'Kay!

image

The end of the Drengin Empire...

image

I think you guys are going to like this.  The changes in v3.1 that are also being released should make this a pretty special update.

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