GalCiv IV: Supernova Dev Journal #23 - A Weekend of Polishing
GalCiv IV Beta 1.66 Test Game
So what did you do on your Summer sunny day? Oh, you know, I um…played GalCiv and made tweaks!
Let’s see how it worked out.
Play Test Time
I created a custom civ of explorers. Humans.
Change #1: We spell out that the survey modules came from a Precursor dig. That’s why you can’t just crank these out.
Change #2: Planet screen gets better fonts.
Statistically, you reading this have OCD. I should know because we’re all the same guy playing this game. So you probably find a lot of the font stuff in this game annoying. I know I do. So if you look closely, you’ll see some headers given their own sizes instead of everything being the same bloody size.
Also, moved up the citizens area so we can have at least two rows until those bums at Stardock put a proper scrollbar to get to that third row…hint hint.
Pro tip: You can destroy your capital and move it. It’s a population improvement so see the little house icon? You can put the civ capital there.
Change 3: Better descriptions for planets
I was watching World Ddraig on YouTube and really noticed how bad the game was at explaining why you might want to colonize a low quality planet. So we updated the descriptions of planet types to explain them a lot better.
I’m writing this from Northern Michigan.
Change #4: Constructor Area of Effect is easier to see
We read the forums and saw this request and agreed. Here it is.
Change #5: Planets can build starbase modules too
While a bit more expensive to build on the surface of a planet, starbase modules can now be built there as well.
Just a few examples of the polish for this weekend.
Galactic Civilizations IV: Supernova Dev Journals
Dev Journal #47 - The Exiles of Iconia