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NEW EXPANSION for Galactic Civilizations III ANNOUNCED: Galactic Civilizations III: Retribution

Published on Wednesday, January 16, 2019 By redskittlesonly In GalCiv III News

What started as a crusade has become a war of retribution.

GC3: Retribution Key Art

Add to your Steam Wishlist

Stardock's award-winning space strategy game, Galactic Civilizations III is about to get its biggest expansion yet.  Galactic Civilizations III: Retribution adds new playable civilizations, a story-driven campaign, Precursor artifacts, Hypergates and much more.

Across the galaxy, ancient alien artifacts are being discovered, giving civilizations powerful new capabilities. Meanwhile, as civilizations try to carefully balance building an economy, funding an ever growing war machine, and engaging in diplomacy, the humans of Sol III have invented a game-changing new technology - Hypergates - which, when connected, allow for rapid transit across the galaxy.

With two new major civilizations and the concluding campaign to the Galactic Civilizations III backstory that serves this massive space 4X sandbox game, Retribution asks the question: How will you rule your galaxy?

The new features in Galactic Civilizations III: Retribution include:

  • Artifacts - Powerful items buried on planets across the galaxy will give your civilization instant-access to new abilities.
  • Hypergates - Construct powerful gateways that, when linked, allow your fleets to travel rapidly across hyperspace.
  • Major Civilizations: Drath and Korath - The manipulative Drath pull the strings across the galaxy while the Korath rely on extermination. Each has its own set of special abilities, bonuses, and ship parts.
  • Supply Ships - Supply ships can be constructed to deliver goods and services to your other planets to aid in their development.
  • New Technology Tree - A top to bottom overhaul of the technology tree adds depth and sharpens the strategic choices in your research options.
  • Retribution Campaign -The malevolent Drengin Empire made a terrible mistake underestimating humanity’s strength, and the climactic battle that will follow may end in their extinction.

 

GalCiv III: Retribution GalCiv III: Retribution GalCiv III: Retribution GalCiv III: Retribution GalCiv III: Retribution GalCiv III: Retribution

 

Add to your Steam Wishlist

Galactic Civilizations III: Retribution is coming this Winter!
For more information, visit www.galciv3.com/retribution

Galactic Civilizations III is the largest space strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single or multiplayer 4X strategy game. How will you rule your galaxy?

NEW Minor Factions DLC for Sins of a Solar Empire: Rebellion is Now Available!

Published on Monday, December 17, 2018 By redskittlesonly In Sins News

Earn the loyalty of 15 New Minor Factions in BRAND NEW DLC for Sins of a Solar Empire: Rebellion

Add a whole new level of strategic dimension with the Minor Factions DLC! Fight against your enemies to exert control over upstart forces that have emerged outside the boundaries of the great powers. Crush them if you desire, but it might be wiser to let your diplomatic envoys persuade them to join your cause - their unique capabilities may prove to be the difference between your victory and your defeat!

Get the new Minor Factions DLC today
LIMITED TIME ONLY: Save 10% through 1PM ET on 12/19

Sins: Rebellion - Minor Factions DLC Sins: Rebellion - Minor Factions DLC Sins: Rebellion - Minor Factions DLC

Features

“Minor Factions” Gameplay Option - Enable the spawning of minor factions! A new set will spawn each match, keeping your games varied and interesting.

15 new minor factions - Persuade factions to join your empire so that you can cultivate their unique bonuses and abilities! Send your envoys to convince them to side with you and boost your empire through new strategic opportunities. Factions include:

  • Nilari Cultists: These fanatical cultists command waves of suicidal martyrs, sacrifice their people for devastating effects, and indoctrinate nearby populations to accelerate their cause. Be careful, though - with the end being near, they don't always discriminate between friend and foe and it won’t matter whether you’ve won them to your side or not!
  • Viturak Transport Cabal: Some Vasari technology is difficult to get ahold of, but this faction manages! Gain access to black market Vasari travel tech, including phase engine improvements and the ability to execute covert raids. If they let you into the back room, you may even find yourself with a stolen Antorak Marauder that you could pair with their local phase stabilizer...
  • Grost Scrappers Union: Credits don’t discriminate, and neither does this faction! These underground human entrepreneurs accept payment from anyone. If you need an armor retrofit, a quick field repair, a great deal on resources, or even a place to convert those obsolete frigates into profitable scrap - these are your guys!
  • 12 additional minor factions: No two are alike! Each provides abilities and advantages unique to their themes and roles, including mercenaries, xenophobes, pacifists, used ship dealers, demolition experts, resource miners, resistance fighters, arms dealers and more!
Sins: Rebellion - Minor Factions DLC Sins: Rebellion - Minor Factions DLC

Sins of a Solar Empire blends the epic strategy and empire management of the 4X genre with the fast-paced and tactical elements of real-time strategy. You are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes, and every decision you make (and every second that you take in making it) counts.

Get the new Minor Factions DLC today
LIMITED TIME ONLY: Save 10% through 1PM ET on 12/19

Don't have Sins of a Solar Empire: Rebellion? Get it now!

www.sinsofasolarempire.com

NEW Minor Factions DLC Releases for Sins of a Solar Empire: Rebellion on 12.17.18

Published on Wednesday, December 12, 2018 By redskittlesonly In Sins News

Stardock and Ironclad Games will release a brand new DLC for their popular real-time 4X strategy game, Sins of a Solar Empire: Rebellion, Monday, December 17. Minor Factions adds 15 brand new minor factions, bringing a whole new strategic dimension to the game. Players will need to compete against their enemies to exert control over upstart forces that have emerged outside the boundaries of the great powers.

In Minor Factions, players will need to persuade the factions to join their empire through the use of diplomatic envoys. Convincing these factions to ally with them will grant the player access to their unique abilities and advantages.

The DLC includes 15 new minor factions like the fanatical Nilari Cultists, who indoctrinate nearby populations for their suicidal rampages, or the Grost Scrappers Union, which can perform armor retrofits and convert obsolete frigates into profitable scrap, and the Viturak Transport Cabal, who will grant access to black market Vasari travel technology.

Each of the 15 factions provides abilities and advantages that are unique to their theme and role, including mercenaries, xenophobes, pacifists, used ship dealers, demolition experts, resource miners, resistance fighters, arms dealers, and more.

Sins of a Solar Empire blends the epic strategy and empire management of the 4X genre with the tactical elements of real-time strategy. You are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes, and every decision you make counts.

Sins of a Solar Empire: Rebellion - Minor Factions is $5.99 and will release on December 17, 2018.

To learn more, visit: www.sinsofasolarempire.com 

Contact: press@stardock.com 

Preview Screenshots:

Sins of a Solar Empire: Rebellion - Minor Factions DLC Sins of a Solar Empire: Rebellion - Minor Factions DLC

 

v3.2 for Galactic Civilizations III is now available!

Published on Wednesday, December 12, 2018 By redskittlesonly In GalCiv III News

Galactic Civilizations III v3.2 takes faction personality traits
into account, improves game AI, and more

We're launching a version update today that increases the effects of a civilization's personality traits on diplomacy, conversations, and what ships to build. The Intrigue AI has also hired an accountant to better manage its taxes, and we've made a few adjustments to the Heroes of Star Control: Origins DLC. More details on the changes are below!

GalCiv III v3.2 GalCiv III v3.2 GalCiv III v3.2

v3.2 Changelog Notes

Base Game

  • Stars are placed a slightly further apart than before in order to make each system independent from others.
  • AI more aggressive at sending out constructors to build starbases
  • Personality traits are given much greater consideration when deciding what topics the civilization wants to discuss.
  • Personality traits are now given much greater consideration for deciding what types of ships to build when at peace.
  • Personality traits are now given much greater consideration when deciding what kinds of treaties and offers to give to the player.

Crusade

  • Diplomacy ability bonus to relations reduced from 2 to 1.

Intrigue

  • AI manages its tax rate more effectively.
  • Changed default # of colonies before a government is allowed from 3 to 2.

Heroes of Star Control

  • If you don't own the either the Mercenaries or Intrigue expansion packs, you can now still get Jeff
  • Jeff is already perfect and shuns your attempts to "upgrade" him
  • Added custom Starbases for Mukay, Tywom, and Free Trandals (Mowlings starbases are unchanged)
GalCiv III v3.2 GalCiv III v3.2

 

Don't have Galactic Civilizations III? Get it now!

Owners, the v3.2 update is ready and waiting for you in your Steam client. 
Don't forget to pick up the Intrigue Expansion and Heroes of Star Control: Origins DLC!

www.galciv3.com | www.galciv3.com/intrigue

NEW "Earth Rising" for Star Control: Origins is Now Available!

Published on Tuesday, December 11, 2018 By Tatiora In Star Control News

Establish humanity on the galactic scene among their
newfound friends - and enemies in this 4-part expansion

The story of Star Control: Origins continues today with Earth Rising, a 4-part expansion that covers humanity's expansion into the galaxy. Part 1: Aftermath is available to play today, while the other 3 parts will release over the next 6 months.

In Aftermath, Star Control has ordered the construction of a new Star Control base in Epsilon Trireme. Not every alien is happy about the prospect of an expanding human empire, however, and already the efforts there have run into trouble.

Meanwhile, a group of suspiciously helpful aliens have informed you of a potential new ally: the Gloosh, who are, quite possibly, the laziest aliens in the universe. On top of it all, a new enemy appears in the shadows, one who seems to have their own long history with humanity...

Get Earth Rising on Steam and play Aftermath right away!

 

Major Features in Aftermath

New Quests

Aftermath includes six new major quests, including several large, multi-stage quest chains, that chronicle the beginning of humanity’s first steps onto the galactic stage. Some of these quests are available during the main campaign, while some others take place after the main adventure is completed, so there’s something for everyone whether you’re just starting out or have already beaten the game.

Star Control: Origins - Earth Rising

 

New Alien Faction

Located in a previously undiscovered region of space, the Gloosh are almost unbelievably slow moving, lazy aliens. It’s honestly astounding that they’ve managed to survive in such a harsh region of the galaxy. But, the Observers - shifty as they are - seem to think that they’d make good allies for your cause, so surely there’s more to them than meets the eye...

Star Control: Origins - Earth Rising

 

New Ships

The Gloosh, Lexite, and Kzanti factions have all had new ships added, some of which can even be recruited for the player’s fleet. The Kzanti have also somehow managed to obtain themselves a massive new Factory Ship, which, as is so often the case, is probably going to need to be destroyed during a long and dramatic battle.

Star Control: Origins - Earth Rising

 

New Precursor Mysteries

Throughout the main campaign, events will cause Precursor Starbases to restore power to their multi-manifold sensor systems. These systems have revealed the location of a number of new items of interest throughout the galaxy, including ancient (and recent!) relics.

Star Control: Origins - Earth Rising

 

More is on the way!
Following Aftermath, three more parts will release. Purchasing the Earth Rising expansion will
give access to each part as they become available.

Part 1: Aftermath (Now Available)  |  Part 2: The Lexites (Winter 2019)

Part 3: The Syndicate (Spring 2019)  |  Part 4: Earth Rises (Summer 2019)

Get Earth Rising on Steam and play Aftermath right away!

FREE Reinforcements DLC and v1.3 update is now available for Star Control: Origins!

Published on Thursday, December 6, 2018 By Tatiora In Star Control News

Send in the Reinforcements!

Stardock has released a new FREE DLC and v1.3 update for its space adventure game, Star Control: Origins.  The DLC, Reinforcements, adds a dozen new ships to pilot in Star Control's combat mini-game, Fleet Battles.

Challenge your friends, annihilate your enemies (and your friends for that matter, you do you!), and climb in the ranks of online competitive play with diverse and exciting new ships.

Prepare for battle! Everyone will find something that suits their playstyle in this free DLC that almost doubles the amount of playable ships in the Fleet Battles mode for Star Control: Origins.

From the lithe Harmony Fighter and its flame turrets all the way to the Vulzon Galley with its rows of powerful missiles, you’ll enjoy devising a wide range of new strategies for commanding and battling against these ships.

All of the new vessels have been carefully balanced and are available both in single and multiplayer matches of Fleet Battles. Challenge your friends online and see who can master these new ships and claim victory!

Download Reinforcements for FREE
and jump into some Fleet Battles right away. See you online!

 

Norast Diamond

Pilot the Norast’s finest attack vessel! Equipped with a highly damaging dual laser, this ship has a huge range and high DPS. Be careful to watch how much energy you consume, though.

  Norast

 

  Inamorata Strike

Actions speak louder than words, usually in the form of an explosion. Created by aliens of action, the Inamorata Strike is one of the more mysterious ships in the new collection. These actions seem to come in the form of tracking Destiny Missiles and a devastating rear-shot.

 

Menkmack Opportunist

In space, no one can hear you scream… but that doesn’t change the fact that you can still make some money! Barrage your enemy with deadly dumbfire missiles and canister mines and turn your foes into Swiss cheese. Very, very lucrative Swiss cheese...

 

 

  Muaertreaze Fighter

Just...hold...still! The perfect drone vessel for drive-by ship destroying, this Fighter can drop immobilizing mines to stun the enemy long enough to release an onslaught of laser spurts with its Flank Blasters.

 

Harmony Fighter

Nothing says 'harmony' like zipping around dropping flame turrets to scorch your enemies from wing to wing. We’re not sure who exactly it’s harmony for, but we’re pretty sure it's not your enemies! Aim your vessel carefully, then unleash your Eradication Ray. While you’re zooming across the map, plop down some of those ship destroying turrets to ensure your victory.

 

 

  Radiant Angel

This angel will bring a beautiful light - beautiful, murderous light, that is. Burst open enemy ships with a bubble of light and then get away quickly to recuperate before your next attack.

 

Scavenger

Come just a little closer! Pull your enemies in close using your deadly tractor beam, then tear their ships to bits. Though the Scavenger is simple, it’s robust, and holds its own well in a fight.

 

 

  Xelnathi Conqueror

Hole-y yikes, this thing is dangerous! A stylish new vessel loaded with Xraki tech, this machine shoots triple lasers. Bolt Casters are also ready to slow down some unwary foes.

 

Trandal Overwhelmer

Aiming is optional with this vessel! This little scout ship shoots three bolts at once and has a pretty good chance of hitting any enemy that flies too close. A fine example of Trandal tech, the Overwhelmer is also equipped with a destructive phasor.

 

 

  Vulzon Galley

Old doesn’t always mean outdated! Although this vessel is a little old-fashioned, this floaty, heavy ship still packs quite a punch. The Vulzon Galley shoots a line of missiles from either side of it - though, it’s up to the pilot to remember which button shoots which missiles where. Good luck.

 

Shantid Destroyer

Looks can be deceiving! This ship may look a little strange, but it shoots plasma bolts that track over quite an impressive distance, so your enemies should beware

 

 

  Xraki Horror

Surprise! Looming in the shadows, this ship will attack you with deadly black hole mines. But beware, it’s fairly small so it doesn’t have much crew or shields, which renders it fairly unprotected. So if you’re going in for an attack, you better sink that ship, or else...

 

Download Reinforcements for FREE
and jump into some Fleet Battles right away. See you online!

 

Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC Star Control: Origins - Reinforcements DLC 

__________________________________________________________________________________________________________________________________

NEW in v1.3

Accompanying the free DLC, v1.3 adds a few fun features to entice more exploration during the main game.

Highlights

  • Uncover the rumors of a Scyve super weapon that can destroy planets, and seek it out before they can use it against you
  • Evasive manuevers! Improved controls on the Vindicator make it feel more responsive to your inputs
  • Investigate alien ruins and crashed spaceships to discover powerful new weapons for your ship
  • Preapre to fire! Several new weapons have been added to the Crafting Menu, including the Frag Missile, Rapid Laser, Flame Thrower, and the Heavy Gatling Laser

Changelog Details

  • Added option to disable AI fleet coordinator for fleet battles before a battle starts.  You only get to pick once as after that things are all setup and there is no UI again.
  • Added a "replay battle" option when you lose a campaign battle thus allowing you to continue the game without doing a reload. Also works if you surrender.
  • Increased the deceleration of the Vindicator, making it more responsive and less drag.
  • Increased the rotation speed of vindicator by 25% in Solar System/Hyperspace.
    Increased rotation speed of Vindicator (in combat) and the free pickup ships to make them feel more responsive.
  • Added new weapons that can be found by investigating alien ruins and crashed spaceships throughout the galaxy
  • Added new weapons to the Crafting Menu including the Frag Missile, Rapid Laser, Flame Thrower, the Heavy Gatling Laser, and more.
  • Fix for a broken/crashed Jeff.
  • Fix for a scripting bug with the Free Trandals where you could leave their initial conversation
  • Added additional inventory popups when you get a Pink Lorris Egg.
  • Adding a popup to notify the player their crew is replenished when they visit human colonies.
  • Correcting  typos
  • Added more detailed Captain's Logs for new human colonies.
  • Fixing a minor Objective bug for a Free Trandal quest.
  • Reduced collision box of Harmony ship.
  • Added hints of a Scryve super weapon that can shatter planets.

Star Control: Origins - Earth Rising Announced

Published on Tuesday, December 4, 2018 By redskittlesonly In Star Control News

The story of Star Control: Origins continues next week with Earth Rising, a 4-part expansion that covers humanity's expansion into the galaxy.

The first part, Aftermath, will release on December 11, 2018. Earth Rising will add dozens of missions, new alien races, and a variety of ships.

As Captain of Earth's first interstellar starship, your primary mission is to ensure the safety of Earth from hostile alien forces through a combination of diplomacy and combat skill, while acquiring the materials and technologies Earth needs to begin growing beyond its home solar system.

In the first part, Aftermath, players discover that not every alien is happy about the prospect of an expanding human empire. There are unknown enemies lurking in the shadows seeking to undermine Earth's ambitions, while others begin to react to the recent successes of the Earth captain and his primitive ship.

While the expansion adds a great deal of content for those who have already completed the major events of Star Control: Origins, much of the new content greatly expands the richness of the Star Control universe for first-time players, including many new side-quests, new alien species, and new ships to recruit.

Star Control: Origins - Earth Rising is $19.99 with Part 1, Aftermath, available on December 11. Part 2 will be released this winter, Part 3 this spring and Part 4 this summer. 

To learn more, visit www.starcontrol.com

Contact: press@stardock.com

Screenshots:

Meet the Gloosh, a new hidden power of the Scryve sector.

 

New map areas are unlocked in Aftermath to explore.

 

Not everyone is pleased with the rapid ascension of the primitive humans from Sol III.

 

Free Star Control: Origins DLC Arrives December 6

Published on Thursday, November 29, 2018 By redskittlesonly In Star Control News

Stardock will release a new FREE DLC for its new space adventure game, Star Control: Origins. The DLC, Reinforcements, adds a dozen new ships to pilot in Star Control: Origins' combat mini-game, Fleet Battles.

Star Control: Origins puts the player in command of Earth's first interstellar ship on a mission to save the earth from impending destruction at the hands of a hostile alien empire.  During the course of the game, players will encounter dozens of alien civilizations, explore hundreds of planets and attempt to find a way to prevent the malevolent Scryve Empire from finding and destroying Earth.

Star Control: Origins also includes a combat mini-game called Fleet Battles in which players assemble fleets of ships and take them into combat either against the computer or against other players online.  The free Reinforcements DLC nearly doubles the number of ships available to choose from by default.

To learn more, visit www.starcontrol.com

Contact: press@stardock.com

Example Ships

Menkmack Opportunist

  Scavenger

  Norast Diamond

Norast

 

Screenshots

Star Control: Origins - Reinforcements DLC    Star Control: Origins - Reinforcements DLC 

Star Control: Origins v1.2 arrives with Adventure Studio accessibility updates and more!

Published on Thursday, November 15, 2018 By Tatiora In Star Control News

Access Adventure Studio from the main menu and
make your own mods quickly and easily!

The v1.2 update addresses player feedback about the collecting and selling of resources, adds upgrades and special rewards to the Terran Colonization quests, and more. For a full list of v1.2 details, view the changelog at the bottom of the post.

Using Adventure Studio, create your own star systems, quests, characters, and much more in Star Control: Origins. You can upload and use other mods as well with the Multiverse option to engage with infinite new stories and experiences created by you and other players!

 

v1.2 Update Highlights:
Adventure Studio
Use this standalone editor to create your own characters, quests, and dialogues

Try out all the easy-to-use tools of Adventure Studio in v1.2! Easy and straightforward, players will be able to access the editor from the main menu and begin using it right away. Modding is important to us here at Stardock, so these tools are simple to use for everyone.

Browse (and upload your own!) the player-created mods on the Steam Workshop through the Multiverse option on the Star Control: Origins main menu. If you're looking to get started with crafting your own quests, dialogues, and characters, check out the modding guide here!

 

Interface Improvements
Never accidentally sell your important resources again

Accidentally selling entire chunks of important resources is a thing of the past! Now, if you get a quest to collect a resource, the quest automatically locks that resource to prevent it from being sold. You can manually unlock it, just don't blame us! By default, non-conventional resources (in other words, the good stuff) are locked as well. We have been listening to your feedback, and now you can sell resources one at a time and get detailed information on planets by mousing over them.

 

Terran Colony Upgrades
Refuel your ships, recruit additional crew, and add new ships to your fleet

Completing the Terran Colonization quests now comes with some handsome rewards! Not only can you refuel and re-crew your vessels, but as the colonies develop, they also provide individual rewards, such as specialized weapons, ships, and lander components. See the changelog below for additional details on colony rewards!

 

Ready to check out v1.2 and wow the Star Control community with your own adventures?
Check out our modding guide here to get started! 

SCO v1.2 SCO v1.2 SCO v1.2 SCO v1.2 SCO v1.2 SCO v1.2

Haven't gotten into Star Control: Origins yet? Click here to go on an epic adventure and
start crafting incredible ships and stories today!
Or, add us to your Steam wishlist.


 

OFFICIAL v1.2 CHANGELOG

Highlights:

  • Adventure Studio - Launch this standalone editor from the crafting option on the main menu to create your own characters, quests, and dialogues.
  • Interface Improvements - Sell individual resources, lock (and manually unlock) resources required for quests, and more.  
  • Terran Colony Upgrades - Human colonies are now waypoints for refueling ships, recruiting more crew, and adding new ships to your fleet.

Terran Colony Upgrades

  • Provide free crew to the player
  • Heal human ships

Each colony now also provides a certain reward:

Colony 1 (Epsilon Trireme: Epsilon Trireme 1)

  • Gives the player a Flanking Nuke
  • Unlocks Terran Scout for purchase
  • Gives the player several Terran scouts

Colony 2 (Sirius A: P3X-411)

  • Gives you a free choice between max level Fleet Deflector, Fleet Accelerator and Fleet Weapon Amplifier

Colony 3 (Ross 128: Planet Ebru)

  • Unlocks Terran Cruiser Mark II for purchase. Gives free choice between Lander components

Gameplay

  • Lander cargo has (almost) infinite cargo space. The lander can now carry up to 1000 minerals, provided there is room in your flagship.
  • Landing cargo modules are no longer for sale; existing ones can be sold. 

Modding

  • Adventure Studio is ready for use!  Go to the crafting menu to launch this editor to create your own quests and dialogs.  
  • Added a button to disable all mods in the Multiverse screen. This calls a new function in the INI settings to clear out the list of enabled mods, and refreshes the UI.
  • Any mod that does not fit into "Adventure", "Maps", or "Params" is now put into a new "Misc" tab
  • Enabled controller support for the Multiverse screen and adjusted the spacing and padding of several controls to facilitate UI Navigation
  • Made player ship and ship components moddable

Interface Improvements

  • Implemented new lock for resources so you can't accidentally sell them
  • Added the ability to sell resources one-by-one
  • Mousing over planets now provides detail information about that planet
  • While on autopilot, your destination is shown on the map
  • Homeworlds now get auto-pinned when you're told to go there

Bugs

  • The Mu'Kay won't hassle you late game
  • Fixed some weirdness updating enabled Mods UI when Subscribing/Unsubscribing
  • Fixing the end-game behavior for 4 Measured ships who live in a system far from home.
  • Scripting fix for Alpha Satori if you arrive at the final battle having somehow sold/removed your Pinthi dispersal module.
  • Moving a Maelnir ship so it doesn't block a planet (Zeta Mus III)
  • Hid all of the crashed ships on Gas Giants (the mysterious interesting objects you all found too quickly) until humans can develop the tech to safely land there.  
  • You can not open the Origin before the Tywom trial and cause bad things to happen
  • GOG: enabled the "Learn More" button that was accidentally disabled missing from GOG Multiverse screen
  • Fixed a bad Xraki ship thumbnail
  • Fix for players unable to complete the Tywom Trial

Galactic Civilizations III AAR: The Heroes of Star Control: Origins test game

Published on Sunday, November 11, 2018 By Frogboy In GalCiv III Dev Journals

As the Tywom like to say, HELLO, BEST FRIENDS!

Just playing the start of a new GalCiv III v3.1 game with the Star Control DLC added.  Let's take a look at what we can expect.

The Setup

Players have been asking for a way to customize the colors further than what was possible before and now they can do it.  So if you're into ship designing, you're in for a real treat!

image

Here is my super tame but very custom color scheme.

image

  Just starting up my game here with my custom civilization "Little Tiny Frogs".

image

I soon meet the Tywom, but without a universal translator, there's know way to know what they're saying yet.

image

The Mu'Kay are very much into "federation" building.   Keep an eye on them.

image

   

The cute but dangerous Mowlings are in.  As cuddly as they are, they start with the most powerful starting-unit in the game: Jeff.  Luckily, they are peaceful.

image

   

The United Planets.  This is where you can see how the art style of the Star Control aliens got tweaked a bit to fit in better with the GalCiv style.

image

It doesn't take long for the the ever aggressive Drengin and Yor and Krynn to begin going to war.  Just keep in mind that in Galactic Civilizations, the civilizations try to act rationally and towards their unique traits.  That means: If you add the heroes from Star Control into your game, you will want to mix them up with some baddies.

image

The Mowlings are not shy about asking for help if they need it.

image

My spies give me a lookout on the Tywom home world.  Take a close look at their citizens!

image

Meanwhile, the new ship parts (which are animated) allow the Mu'Kay ships to get a pretty distinctive style.

image

Speaking of cool ship styles.  The Mowlings may have the best ship design I've seen in the game yet.  They're relatable yet still somewhat alien.

image

As I stop for the day, my observers spot two fleets of Mu'Kay ships heading towards Drengi.  Don't underestimate the Mu'Kay!

image

The end of the Drengin Empire...

image

I think you guys are going to like this.  The changes in v3.1 that are also being released should make this a pretty special update.

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