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Star Control: October 2017 update

Published on Monday, October 2, 2017 By Frogboy In Star Control Journals

It's been a year since we posted the last big public update on the new Star Control.

Last year, we began the Founders Program!  Thank you all that joined.  In the next two weeks, we will be ending the Founder's Program as we prepare for a public Beta program.  If you want to join the Founder's Program it's not too late yet.

A new tier

Right now, we have Founders and Lifetime Founders.  Both get access to our internal vault of stuff.  Lifetime Founders get everything we ever make for Star Control: Origins.  Those who are standard Founders get Star Control: Origins and everything we release for a year after.

Development schedule

Our original release date was going to be November 2017.  That's exactly 25 years from the release of Star Control 2 (The Ur-Quan Masters).  Some design changes we made have extended the development time (which I'll be talking more about soon) but we will be releasing the Super Melee beta in time for the anniversary.

Some screenshots



Super Melee in action


CommanderClose image

In engine, animated, voice synced conversations with aliens and of course the commander of Star Control.



Design your own ships, share them, and fight with them either against the computer or your friends online or on the same PC.



The writing team, led by's Chris Bucholz, has a compelling sci-fi story that is also very much in the style you expect from a Star Control game.



We are working on a host of tools that will make it easy for people to create their own universes to share and play in.


Explore worlds for minerals, Precursor artifacts, hidden bases, and more.

We will have a lot more information in about two weeks!

Take to the Stars Episode Nine: Sam Moreno

Published on Monday, October 2, 2017 By Tatiora In Offworld Dev Journals

From the desk of Sam Moreno
Manager, Reclamation, INC.

I always thought that working with a bunch of people mired in debt would be one of those jobs where I ended up hating everyone and just went home to the bottle every night. These people were supposed to be degenerates who had to pay back society so that they could have their lives again. I was supposed to look down on them.

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ASHES DEV JOURNAL: September 2017

Published on Friday, September 29, 2017 By GGTheMachine In Ashes Dev Journals


It's been a very busy past couple of weeks for us, between the launch of the new Juggernauts in 2.5 and the Steam Publisher sale we had last weekend. On a personal note, the Agamemnon and Eye of Darkness were the first two units I designed, so it was a great experience starting them from scratch and seeing them develop into the final end result!

##Friendly Community##

The other day I came across this Steam user review:

It's wonderful to see people appreciate the friendly community that has grown around the game. I want to give a huge thank you to everyone who participates in discussions, events and offers help to players on any platform.  I think we have a great community and it's a pleasure to work and game with you. The Ashes discord has been rapidly growing recently and has featured a number of improvements lately. If you haven't done so already, you can join it here.

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Take to the Stars Episode Eight: Ezra Hoang

Published on Monday, September 25, 2017 By Tatiora In Offworld Dev Journals

From the desk of Ezra Hoang
CEO, Penrose Collective

Many hands make light work.

I think of this saying often. It makes me miss my mother, even as I smile at her wisdom. I must often remind myself that I am not the only one who suffered dear losses during the war. We must all look to the future together if we hope to foster a healthy one.

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v2.2 Update for Sorcerer King: Rivals is Now Available

Published on Tuesday, September 19, 2017 By Tatiora In Sorcerer King News

New Units, Improved Balance, and More
in the Sorcerer King: Rivals v2.2 Update

Prepare for your war against the Sorcerer King with some brand new units! Some leaders now have unique starting units that
change the dynamic of how you play when you start a new game. Some balance updates,
including world generation adjustments and default zoom levels, have also been added!

What's new in v2.2:

Game Updates
  • Default "zoom out" level before moving to the cloth map has been increased.
  • Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
  • World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
  • Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal. 
New Units
  • Mounted Scout (Commander)
  • Friendly Shrill (Guardian)
  • Spearman (Commander)
  • Mystic (Priestess)
  • Scoutling (Tyrant)
  • Clockwork Soldier (Tinkerer)

Sorcerer King: Rivals is available on Steam or through Stardock
For more information, visit


Take to the Stars Episode Seven: Anastasia Xu

Published on Monday, September 18, 2017 By Tatiora In Offworld Dev Journals

Anastasia XuFrom the desk of Anastasia Xu
Heiress of the Asteroid Syndicate

Everyone comes to Mars with grandiose ideas. Booming businesses, second chances, a new life…

Me? I came to Mars because I was bored. 

Everyone always talks about how difficult it is to run a business. Frankly, I think they’re simply missing the ease of it. Hire competent people and demand that they do their jobs. You shouldn’t have to lift a finger to do anything once you get the pieces in place properly. Throwing a bunch of money at it doesn't hurt, either.

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GalCiv Journal: September 2017

Published on Sunday, September 17, 2017 By Frogboy In GalCiv III Dev Journals

The big GalCiv III v2.5 update went out.  Most people like it.  Not everyone of course (it breaks save games).  If you're liking it, you know the drill "Like and Subscribe" as they say on YouTube or in Steam's case, please leave a review.  Even if you've left a review in the past, you can delete your old one and leave a new one which will have the "Recent reviews" which matters a lot (a lot more than it should imo but hopefully Valve will update their algorithms in light of recent review abuse on Dota2 and other games).


Playing with the look and feel


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