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Galactic Civilizations III v4.52 Fixes Issues and Updates Balance

Galactic Civilizations III v4.52 Fixes Issues and Updates Balance Full changelog available at the bottom of the post   Greetings, Galactic Civilizations III fans! Our latest update is out of opt-in and is now available for you. See Lord Kona smiling up there? Yeah, he's excited, too.  In v4.52 we focused on fixing a few issues that our users have reported. It was brought to our attention that the Promethion cost in the Industrial Replicator improvement and the spice cost on... [read more]

3/7/2023 By Tatiora in GalCiv III News

GalCiv IV Dev Journal #28 - Event Updates for GalCiv IV Next

Hello everyone, I hope this post finds you well and ready for another update on GalCiv IV Next. Today I will be talking about some updates to the event system. Galactic Civilizations IV (GalCiv IV) is a 4x game that provides players with a vast, dynamic universe to explore and conquer. As a part of that experience, we've included a system of random events that players can encounter throughout the game. These events serve to keep the game world feeling alive and unpredictable, but we've taken ... [read more]

3/1/2023 By Dev_Zack in GalCiv IV Dev Journals

Sins II: Dev Journal 6 - The Dunov Battlecruiser

The Dunov Battlecruiser - from its humble beginnings as a simple cargo carrier for the Trade Order, the Dunov has secured an impressive war record for the TEC. Originally starting its design life as a heavy cargo carrier, the Dunov class plied the trade routes between members of the old Trade Order for centuries. With the creation of the TEC, the Dunov’s heavy frame was modified into a versatile support ship. The vessel’s heavy armor was augmented with a modicum of weapons and a number of u... [read more]

2/27/2023 By Yarlen in Sins II Dev Journals

NOW AVAILABLE: Sins of a Solar Empire II - Tech Preview 3, Multiplayer Update

Sins of a Solar Empire II Adds Multiplayer to Technical Preview, Adds Visual Enhancements Take over an existing AI empire in a multiplayer game or start fresh matches via game codes, searchable lobbies, or quick join options. See the full changelog  Stardock and Ironclad Games released a new update to the Technical Preview for Sins of a Solar Empire II today. The update adds the highly anticipated multiplayer feature, new ship models, an updated UI for the Research Tree, and i... [read more]

2/14/2023 By Tatiora in Sins II News

GalCiv IV Dev Journal #27 - Battle Viewer And Ship Behavior Improvements

I hope this dev log finds you well and ready for some exciting updates on GalCiv: IV Next. Today, I wanted to share with you some recent work we've been doing on the battle viewer. First and foremost, we have completely redone the cinematic mode. We know that players love to watch their battles unfold in a dramatic and visually stunning way, so we took this to heart and completely overhauled the camera movements. The result is an epic and movie-like experience that truly captures the feeling ... [read more]

2/13/2023 By Dev_Zack in GalCiv IV Dev Journals

GalCiv IV Dev Journal #26 - A Brave New Galaxy

This is a GalCiv IV After Action Report (AAR).  The goal here is to play the game thoroughly and then share thoughts on what things we can make better, what AI changes we might want to do and share with players some insider knowledge on how we go about iterating on gameplay. Part 1: The Setup For this I'm going to create my own civilization. And now we begin...   Stay tuned... _____________________________________________________________ Galactic ... [read more]

2/7/2023 By Frogboy in GalCiv IV Dev Journals

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