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Screenshot of the Week, Research - GalCiv IV

Prioritize your research! It's tough to trade with other civilizations if you can't communicate with them - universal translator can help with that.  Which technologies would you research first? [read more]

5/26/2021 By redskittlesonly in GalCiv IV Dev Journals

GalCiv IV Dev Journal #2

So how do you make your galactic civilization feel like it’s a living, breathing thing? Put (simulated) living, breathing things in it: characters. We have moved everything that makes sense from being an abstract number to being a character.  Population? Instead of it being 3.2 billion, it's just 3 characters. Every character has stats and background. Every character has a set of skills with numerical values to them.  They also have a backstory and can be interacted wit... [read more]

5/20/2021 By Frogboy in GalCiv IV Dev Journals

eXplorminate interviews Brad Wardell on GalCiv IV

From the eXplorminate website: Rob and Ben had a lengthy conversation with Brad Wardell, CEO of Stardock, and the Creative Director of their upcoming, highly anticipated 4X game, Galactic Civilizations 4. Rob and Ben had a lot of questions and Brad had a lot of answers. You can see it in video form here, complete with talking heads, raw and uncut: [read more]

5/17/2021 By redskittlesonly in GalCiv IV Dev Journals

Galactic Civilizations IV Discord Q&A

So now that everyone knows about Galactic Civilizations IV we are sure you all have many, many questions. We are doing interviews, writing dev journals and responding to your comments and questions. But then we also thought wouldn’t it be cool to give everyone and anyone in our community a chance to come and ask us your questions in real-time! That is exactly what we are doing. Next week we will be hosting a Q&A session live on our discord server using the new stage feature. W... [read more]

5/14/2021 By SchismNavigator in GalCiv IV News

GalCiv IV Info Guide

Galactic Civilizations is a 4X space strategy game set in the future right after humans have launched their first colony ship into space.  The popular franchise is well known for combining good AI, free-form ship movement, and a ship designer. The current edition, Galactic Civilizations III, was released in 2015 to much praise from both gamers and reviewers with particular emphasis on its high replay value, extensive technology tree and clever computer opponents. Now, 6 years later, S... [read more]

5/11/2021 By Frogboy in GalCiv IV Dev Journals

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