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Star Control: Origins - v1.5 Preview

With more people coming back to the office work on the console version of Star Control: Origins has picked up.  The first part of this has been to do a pretty thorough revamp of the game’s underlying systems in order to optimize it for the XBOX One, PS4 and also next-generation consoles. During this process we greatly improved the quality of the texture maps throughout the game which includes aliens and ships. [click on thumbnail to enlarge]The team was also able to substantiall... [read more]

8/25/2021 By Frogboy in Star Control Journals

Follow the GalCiv IV Development through PCGamesN

Follow the dev of GalCiv IV through PCGamesN, below are the first two articles, future articles will be posted below: Become the monster with Galactic Civilizations IV’s new Festron race Introduced in the most recent alpha update, the Festron are another brand-new race for upcoming 4X game Galactic Civilizations IV. Originally designed to be everyone’s favorite galactic monster, Stardock also felt that players would have the appetite to play as the nightmare, too – and now,... [read more]

8/23/2021 By redskittlesonly in GalCiv IV News

Elemental: Fallen Enchantress - Legendary Heroes 3.0 Release

It has been awhile since we’ve visited the world of Elemental.  The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game. Our story so far… Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental.  This world was nearly destroyed by the War of ... [read more]

8/18/2021 By Frogboy in Elemental Dev Journals

Galactic Civilizations III Releases Highly Requested Update

Galactic Civilizations III Releases Highly Requested v4.2 UpdateStardock released a v4.2 update today for Galactic Civilizations III, its massive space sandbox 4X strategy game. The update has taken a large amount of community feedback into account as it works to address the game’s balance.    The version 4.2 update focuses on balancing several existing elements within the game, including planet classes, resource requireme... [read more]

8/5/2021 By Tatiora in GalCiv III News

GalCiv IV Dev Journal #7 - The Changing Face of Space Robots

Somewhere around here I have the original image of the Yor from 1992.  They don’t resemble the modern Yor very much.  When I wrote the Yor origin story back in 1987 (when I was in high school) the Yor followed the common trope of AI servants who rose up against their masters.  Their masters, in this case, were a race of beings known as the Iconians (who are also in the game). The Yor of 1995Yor of 2021As time has gone by, I’ve thought about making the Yor be less Cy... [read more]

8/2/2021 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #6 - Those First 20 Turns

One of the challenges we have in setting up maps is the question of how quickly should players be meeting other civilizations in the game?  How quickly should things show up? How much should the game direct you? I decided to take a hard look at GalCiv II and GalCiv III to see how different those first 20 turns worked out. GalCiv II: First 20 turnsTurn 1: No on-screen direction but the UI is pretty clean and My ship is already selected to move.Selected ship has an automate butto... [read more]

7/26/2021 By Frogboy in GalCiv IV Dev Journals

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