Account Cart Search

Stardock Game News

Featured Content
Other Articles
1 2 3 4 5 >>

GalCiv IV Dev Journal #5

During the development of a game, many ideas will look good on paper only to be found to not work out in practice.  Normally, these ideas get killed off before implementation and even fewer ever get seen by the public. In the case of Galactic Civilizations IV, because we’re going out in ALPHA, you will get to see some ideas fully implemented that we have already decided didn’t work out. Today’s example for discussion: The Ideology compass. Here’s how it wor... [read more]

6/14/2021 By Frogboy in GalCiv IV Dev Journals

Alpha Access is Now Available for Galactic Civilizations IV

 Galactic Civilizations IV Enters Early Access Players can now Play the AlphaJoin Early Access NowView the Alpha Guide HereStardock released an Alpha version of Galactic Civilizations IV into Early Access today. As the all-powerful leader of a spacefaring civilization, the player must seek out new star systems and discover the exciting potential of the subspace realm. There are thousands of worlds to colonize and dozens of civilizations - both old and new - to encounter. The game ta... [read more]

6/10/2021 By Tatiora in GalCiv IV News

GalCiv IV Dev Journal #4 - A Guided ALPHA Tour

For this entry, we are going to give you a tour of Galactic Civilizations IV as it exists, in alpha state, in June 2021.  We’re very excited. There’s a lot in here but so very much more to do. Note: I’m playing at 5K so I’m smushing my screenshots down so that they’re not quite so huge.   Choosing a Civilization For the Alpha, you can only play as the humans.  This is because we intend to make the civilizations much more distinct than t... [read more]

6/10/2021 By Frogboy in GalCiv IV Dev Journals

GalCiv IV Dev Journal #3

With the benefit of hindsight… Every 4X game I’ve played struggles with the late game.  This is because they tend to become a micromanagement slog where the outcome of the game was known long before.  So how do you address this?  Well, the wrong way to do it is with AI governors or other such “help” from the AI. GalCiv IV flips the concept of governors on its head. In previous GalCiv games, you had to manage every single planet you colonized. ... [read more]

6/7/2021 By Frogboy in GalCiv IV Dev Journals

Screenshot of the Week, Ideology - GalCiv IV

How you spend your culture points will determine what kind of leader you are and what type of civilization you lead: Authoritarian, Collectivist, Individualist, and Libertarian - with plenty of room to dance the lines between them.  Which way do you lean? [read more]

6/2/2021 By redskittlesonly in GalCiv IV Dev Journals

1 2 3 4 5 >>