Brad is still at war with the Centauri Republic with no end in sight! Part 8 of "Humans vs. The Multiverse" is available now. Check it out here:
Stardock Game News
Art design is one of the many components of video games that's subconsciously appreciated but rarely expressed and understood. If a game's art direction works, it just works, and the player isn’t required to dwell on it. I had little regard for unit design until I started as a designer on Ashes of the Singularity: Escalation, where I am now required to be cognizant of the many subtleties of game design which gamers take for granted.
Intrigue is the name of the upcoming expansion pack to our best-selling space strategy game, Galactic Civilizations III. It’s not called “Government” or “Politics”. It’s Intrigue. 13 minutes, 48 seconds between responses for radio signals in our own solar system leaves a lot of time for uncertainty, for doubt, for fear…for intrigue.
Let’s walk through how colonization might actually work. Let’s presume humans get to Mars in the 2030s. Let’s also presume that at some point in the not so distant future, we actually plant a colony on Mars. Are those colonists citizens of Mars? Or are they citizens of their respective, Earthbound, nation states? How long would that work? How many generations would that work for? Would it survive the first crisis? Would humans, born and raised on Mars, care about the political maneuverings in Washington DC? Berlin? Beijing? London? I suspect that there would be point where the government would need to change in order to deal with large populations of people living off world.
Good afternoon. Below is the captain's log from the recent Jupiter test of the prototype Emdrive MK I. As a reminder, all information concerning the Emdrive remains classified. Please return your Aug glasses to the front counter when you have finished this briefing.
Captain's Log: March 2, 2086…
There are 69 known moons of Jupiter.
Jupiter is the first planet we’re sending Star Control’s prototype ship to visit. Powered by the Darius Robotics Emdrive MK I, the prototype can get from Star Control command to Jupiter in a matter of days, rather than months. It is ironic that the prototype is powered by a drive made by Darius Robotics, given that Darius Erdmann is now gone, lost to the Lexites.
The prototype closes in on Jupiter, March 2086.
Some people have speculated that Jupiter was meant to be Sol’s twin in a binary star system. In reality, Jupiter is not even close to having enough mass to be a star. You would need at least 80 Jupiters to have a chance. Jupiter was chosen as our first test because of the various types of moons that will allow for a good measure of the lander’s capabilities.
Brad recalls the days of Elemental's rough launch, what we learned from it, and how we did our best to make it right for all of our future games.
Check out Episode 3 in Ars Technica's "War Stories" series here.
The war continues...and this is Brad's biggest battle yet! Check out part 7 of "Humans vs. The Multiverse" and see if today is victorious...or if today is bloody. It's entirely possible it's both!
We live in an age where developers actually brag about creating random quests as if that’s a good thing.
In an age of gigabytes of memory the challenge isn’t in how many worlds you have, it is how to make those worlds compelling.
In Star Control: Origins, there are no random missions.
No episode of Star Trek ever ended with Captain Kirk receiving 14 Dilithium crystals for his troubles. Star Control is about telling stories in which you are the central character.
Each mission is designed to tell a story. While we don’t forbid missions from giving the player some sort of tangible reward, most of them simply alter the universe in some, subtle way. It is the journey, not the destination we care about.
Consider the popular HBO series, Westworld®. In that series, guests travel to Westworld and interact with “hosts” that are AI-driven beings with scripts. In no episode is it suggested that guests leave with some sort of monetary benefit. Instead, the world is designed for visitors to learn a little bit more about themselves.
While the central narrative (spoiler alert – not really) is that you must save the human race from certain annihilation, there is one way to accomplish that task. Far be it from us to get in the way of a voyage of self discovery. You have a goal (save all life on Earth from terrible murder aliens). How you do that is none of our business. We just hope you do it. You know, so that we don’t…well…die. Living is our favorite state of existence.
Building a rich, living universe
So you might ask yourself, if you’re not going to resort to randomly generated quests where the player does X to get Y, how are you going to have enough content to make the world feel truly alive?
The answer, my friends, is that you make it easy for creators to tell stories.
Consider for a moment the user interface presented in Westworld:
Now, to be fair, this system is far too complex for the authors we are seeking out to use. Our answer is Adventure Studo, a new major application we are working on. This app alone is as big as one of our major software projects. Its purpose is to make it possible for us to recruit Sci-Fi authors to easily create their own stories in Star Control.
Like many of you, we love to tell stories. Stories that don’t necessarily end with the protagonist gaining 5 quadroons of space-gold. And the way you make that happen is to make it easy for creators to do their thing.
At GDC, we’ll be showing off Adventure Studio. To my knowledge, no one has ever tried to do something like this (though I want to give props to the Never Winter Nights team for doing a lot of pioneering in this area).
Feel free to ask questions in the comments.
Given the recent press on the topic of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make our position clear and address inaccuracies being promoted.
As the need arises, I’ll continue to update this post with additional questions and answers.
Q: What are the issues in dispute?
A: Decades after their licensed work was used in Star Control II, Paul and Fred announced a new game, Ghosts of the Precursors as an official sequel to Star Control. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws.
In retaliation to Stardock's private trademark complaints, Paul and Fred began to object to the sale of the DOS games being sold online, despite the fact that they’ve been for sale online since before we acquired Star Control from Atari. Their contention is that the licensing agreement for their characters and lore has expired thus terminating the right to sell and distribute the old DOS games.
Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred have continually responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games all while continuing to promote their new game as the "true" sequel to Star Control.
Update 3/30: As a gesture of goodwill to make clear that our goal in this dispute is only to protect our Star Control rights and not any claims on the original DOS games, we have decided to suspend sales of Star Control 1 and 2 as of April 4, 2018 until this matter is settled.
Q: Why did Stardock file the initial lawsuit against Paul and Fred?
A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement. The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if their false claims remained unchallenged.
Q: How did these unfortunate events come to pass?
A: Here is a timeline of the order of events:
- Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games. The DOS games are already available on GOG with Atari listed as the publisher. (2013)
- Stardock discuss plans for the new Star Control. They state that their employment by Activision prevents them from working on a new Star Control game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so. (2013)
- Paul and Fred ask what Stardock acquired from Atari:
- Paul and Fred receive word that Activision won't allow it to work on Star Control with Stardock (2013)
- Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP. (2013)
- Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
- Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
- Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
- Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots. Relations are amicable and supportive. (2013-2017)
- Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels. Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
- Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe. (Fall 2017)
- Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)
- Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product). Paul and Fred also assert that Stardock does not have a license to their IP.
- Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used. Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
- Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss. Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
- Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
- Stardock provides its reviewed legal position. Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years. (October 2017)
- Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
- Email includes proposal:
- Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
- Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control. (October)
- The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once).
- Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
- The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
- Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
- The above is one example among dozens.
- Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors". Looking below, what's the name of their new game?
- Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control. Some refer to it as Star Control: Ghosts of the Precursors.
- Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
- Paul and Fred's attorney contacts Stardock's CEO. This is the first time lawyers have been involved. Lawyers take over. (October)
- Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
- Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
- Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
- Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently. (November)
- Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
- Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
- Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
- Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
- Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
- Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
- Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
- This post is initially made. (February)
- Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate.
- Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
- Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
- Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game: (March)
- To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).
Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?
A: No. You cannot copyright an idea. Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.
There are articles you can read that discuss this:
Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.
That said, Star Control: Origins is not a clone of Star Control II. The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience. So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.
In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone.
Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?
A: Paul and Fred were the designers of Star Control I and II. In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.
For 25 years, Designer was their official designation.
It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II. This is not the case.
What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies. Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters. Many of the most quoted lines came from seasoned Sci-Fi writers. The engaging music was created by others.
We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.
Q: Who owns the Star Control trademark?
A: Stardock is the legal owner of the federally registered trademark for Star Control.
Q: What does Stardock want out of this lawsuit?
A: Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse. We remain fans of Paul and Fred and their contributions to Star Control. However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.
Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?
Q: But doesn't Paul and Fred own all the in-game IP?
A: Paul and Fred own whatever IP they created. However, many products you buy every day are made by one party and then licensed and branded by another party. Star Control was Accolade's brand. Paul and Fred's ownership of licensed content does not confer any rights to represent future works as a sequel to Accolade (now Stardock's) brand. The argument that Paul and Fred have intentionally associated themselves so closely with the Star Control brand is not a point in their favor.
Even the box-art, owned by Stardock, from Star Control II is used to promote Paul and Fred's new game. As in, our own box is used to promote a competing product.
Q: Do these legal issues have any impact on the development of Star Control: Origins?
A: Not at all. The team is focused on making the best Star Control game yet and we’re making fantastic progress every week. You can read the latest update on the game’s development here.
Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games?
A: Every one of our actions continue to only in the interest of protecting Star Control and our ability to create and share more Star Control assets to the community in the future (including releasing the source code of Star Control III, which we own, as well as future Star Control: Origins and content) without fear that Paul and Fred would claim that we are creating "confusion" by doing so. As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved.
They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games in violation of our trademark while simultaneously insisting that we modify Star Control: Origins in ways that they have no legal right to demand.
Q: Why did Stardock trademark the Star Control 2 alien names?
A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc. We chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.
However, in December 2017, Paul and Fred posted:
This creates confusion because Stardock alone owns the Star Control universe. Paul and Fred can associate their game universes as they see fit. But the Star Control universe does contain the Spathi, Ur-Quan, Orz, etc.
When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade.
In order to clear up this confusion, Stardock needed to make clear what rights it has. And if Paul and Fred no longer wish to create works for the Star Control universe or contribute to it, that is their right. But the Star Control universe shall continue forward.
Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II. They associated their new game with Star Control, not the other way around.
Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?
A: No. Stardock wants them to create new games in the universe they created. However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.
Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?
A: The means in which Stardock achieves the objective of never having to go through any of this again is negotiable. Paul and Fred's actions have created a great deal of confusion in the market place. This has been compounded through their misleading public attacks and their hiring of a "crisis" PR firm to post false allegations and, we believe, seed social media with users who magnify the false and misleading statements Paul and Fred have made.
In addition, because Paul and Fred have used their IP claims to begin complaining about Stardock's other games, including Galactic Civilizations, for infringing on their rights, Stardock is adamant that Paul and Fred not ever be in a position to use their IP claims to harass or interfere with Stardock's efforts in the future.
Stardock simply wants to be able to revive the Star Control franchise without ever having to go through this again.
Our respect for the work Paul and Fred did 25 years ago remains undiminished. However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.
Our dedication to bringing you a new Star Control game remains unchanged. BETA 2 of Star Control: Origins is due in a few weeks.
For those interested in reading the details, our complete initial filing available online:
Stardock 25th anniversary post documenting the creation of Star Control:
Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.
And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst
Vice President, Marketing and Strategic Partnerships
The new Star Control is moving swiftly! We expect to release Fleet Battles Beta 2 within the next several weeks as most of our work is focused on the adventure game.
We have been listening to feedback from the fans and incorporated that feedback into the project.
For example, below is a screenshot which shows the updated home solar system:
Our home solar system
How will we feed our billions?
In Galactic Civilizations III, we presume that by the time we are colonizing planets, our home world has reached an equilibrium between food production and population. But let's face it: when we colonize other planets, it'll take many years for those planets to build up sufficient farming infrastructure to produce for the kinds of populations you have on your home world.
Galactic Civilizations III will be treating food a bit differently to reflect the awareness of just how important a large population is on your planets.
When Galactic Civilizations III first shipped, players built farms on planets and that would increase that planet's population. Because it was so easy to increase your population, our conversion between population to production was: production = the square root of population.