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Galactic Civilizations III v4.21 Brings AI and Map Density Updates

AI and Map Density Get Update4.21 also brings a number of long requested balance updatesPlay GalCiv III Now What players will probably notice the most, however is how much better the AI is at putting together fair trade offers. This may only merit a single line in the change log but represented the bulk of the engineering time for this update.    4.21 ChangelogAll versions:AI is now significantly better at putting together trade offers with the player (ones likely to b... [read more]

12/15/2021 By redskittlesonly in GalCiv III News

GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1

For many years,  I have put the Galactic Civilizations games through their paces to see how well a given game does at feeling like a story.  I do this to help nitpick things we need to change.  With the beta for GalCiv IV just around the corner, I thought I’d see how well the game stacks up so far. I also will be inserting comments that normally we would have at internal meetings, but for you aspiring game developers I wanted to show some of the feedback the team gets fro... [read more]

12/13/2021 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV Releases .65 Alpha Update

v.65 is here and brings two new civilizations, the Arcean Republic and Drath Freehold. The update also offers new policies, galactic bazaar, and supply ships. Arcean Republic Civilization The military is the backbone of Arcean culture. They start with access to the Tradition, Opportunity, and Harmony ideology trees. Their citizens are never pacifists, have a higher Resolve, and get an Approval bonus when they are specialized into Soldiers. Arcean citizens are also never overly Ideological,... [read more]

12/8/2021 By redskittlesonly in GalCiv IV News

GalCiv IV Dev Journal #11 - Combat AAR

In the previous entry, we discussed whether we needed a battle viewer.  That’s because combat in GalCiv IV works somewhat differently than previous entries. Specifically: Combat on the map can involve multiple (ranged) tiles which complicates things a bit.Combat can take multiple turns which complicates thingsAfter getting a lot of helpful feedback we think we’ve come up with a way to have our cake and eat it too: AAR (After Action Reports).  Whenever combat takes place,... [read more]

11/24/2021 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV: Community Q&A #2 [22nd October 2021]

Before releasing Galactic Civilizations IV 0.60 we hosted a second community questions & answers session on our discord. This time we were joined by lead designer Derek Paxton. Questions were both submitted before and asked live in person by various members of the community. Derek Paxton – Lead DesignerHenry Pailing – Community ManagerA big thank you for everyone who were able to make the Q&A. Our team enjoys doing these and appreciate the key insights they help bri... [read more]

11/8/2021 By SchismNavigator in GalCiv IV News

Galactic Civilizations IV v0.60 alpha releases today

Stardock's Galactic Civilizations IV v0.60 Alpha is Here The newest installment of this award-winning space 4X strategy sandbox game series has had many new features added during the course of its alpha phase, and the features will just keep on coming as development continues.  As the all-powerful leader of a spacefaring civilization, you must seek out new star systems and discover the exciting potential of the subspace realm. There are thousands of worlds to coloniz... [read more]

11/3/2021 By Tatiora in GalCiv IV News

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