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GalCiv IV v2.2 Holiday Update

Hat tip to @Cephandrius for sending us his saved game. There was a case where you could get a stuck AI turn because it assumed it would always be able to build a designed ship. But in 2.2, we introduced the concept of the AI building the BEST ship even if it couldn't be built right then. So in rare cases, the AI wouldn't have any ships it could build. This update fixes it. And since we were fixing that bug, we decided to include something many of you have asked for: Better map generation. Thi... [read more]

12/27/2023 By Frogboy in GalCiv IV News

GalCiv IV: Supernova Dev Journal #39 - Fleet Management Tools

In last week’s dev-journal #38, Frogboy touched on an important change to the way Fleets are handled that we’ve implemented in Galactic Civilizations IV: Supernova’s v2.2 “Ethnology” update. Today we’re going to take a closer look at the new Fleet Management user-interface. v2.2 was an update largely driven by player feedback and managing large fleets, often comprising of dozens of individual ships, wasn’t always the smoothest experience, particularly in the late game when a GalCiv game t... [read more]

12/27/2023 By BATTLEMODE in GalCiv IV Dev Journals

Stardock Releases the Galactic Civilizations IV: v2.2 Ethnology Update

Ethnology update gives each civilization and custom civilization far more uniqueness and lore   Stardock Entertainment released its much-anticipated update to its newest space strategy game, Galactic Civilizations IV today.     Dubbed “The Ethnology Update”, this new version focuses on making different civilizations feel more distinct and unique in both cultural and biological ways.     “Galactic Civilizations has always had to wa... [read more]

12/19/2023 By redskittlesonly in GalCiv IV News

Stardock Releases "Tales of Centauron" for Galactic Civilizations IV

Tales of Centauron: A new story-driven DLC expanding the lore of Galactic Civilizations IV Stardock released "Tales of Centauron", the eagerly awaited DLC for Galactic Civilizations IV today.  Set in the game’s Centauron quadrant of the Milky Way galaxy this DLC introduces an array of new content:   Lore-Driven Gameplay: Players can delve into events tailored to the unique traits of each civilization. Engaging in these scenarios while leading a specific civilizat... [read more]

12/19/2023 By redskittlesonly in GalCiv IV News

Galactic Civilizations IV v2.2 for Epic

Greetings! I wanted to give an update to our Galactic Civilizations IV (base game) customers on Epic.  We are just about complete with the v2.2 update for the base (non-Supernova) game but ran out of time to put it through QA before the holiday break. We anticipate putting out v2.2 for the base game on Epic in early January.  It's a huuuuuge update.  It's everything we did in Supernova (other than new content) plus everything up to 2.2.  So it's a pretty massive update.... [read more]

12/18/2023 By Frogboy in GalCiv IV News

GalCiv IV: Supernova Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update

Since the launch of Galactic Civilizations IV: Supernova Edition in mid-October, we've been hard at work, rolling out updates to enhance your gameplay experience. Following the initial post-release patch (v2.01), addressing those last-minute QA touches, we introduced the significant v2.1 update, packed with features already in our pipeline. But here's where it gets thrilling: Version 2.2 is all about you! This update is a creative blend of your insightful feedback and our vision, transformin... [read more]

12/18/2023 By Frogboy in GalCiv IV Dev Journals

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