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GalCiv IV: Supernova Dev Journal #52 - Moving People

In our recent update version 2.4 Populi we initiated some big changes to the way Citizens are generated and handled in the AlienGPT system, which we detailed in last week’s developer journal . This time around we’re going to look at another important feature added in Populi, the ability to move your population around your vast and sprawling civilization using an all new Citizen Transport system, and some ideas that you can use as a base for your own strategies surrounding Citizens. Be... [read more]

3/26/2024 By BATTLEMODE in GalCiv IV Dev Journals

Empires and Intrigues Update - Sins of a Solar Empire II

Sins of a Solar Empire II: Empires and Intrigues Update In a significant update that promises to reshape the strategic landscape of Sins of a Solar Empire II, developers have introduced a slew of enhancements and new features aimed at enriching the player experience. The March update focuses on expanding gameplay dynamics through the introduction of a new Minor Faction and Influence system, an updated Research system, and much more, including support for up to 10 players and addition of ... [read more]

3/21/2024 By redskittlesonly in Sins II News

GalCiv IV: Supernova Dev Journal #51 - Citizens in AlienGPT

Last week, Frogboy introduced Galactic Civilizations IV: Supernova v2.4 update named Populi and gave a very brief overview of its features. Today, I thought I’d expand a little on how it works and showcase a few more examples. In summary, AlienGPT will now generate the name and description for your Citizens to match the custom civilization details it produces for you. It’ll then select an appropriate Citizen portrait to give a face to your people, with the number of Citizen types expanded to... [read more]

3/19/2024 By BATTLEMODE in GalCiv IV Dev Journals

v2.4 Populi Tour for GalCiv IV: Supernova

AlienGPT Citizens The Create Civilization screen has gotten a major uplift. More space for your description and AlienGPT will pick your citizens, personality, citizen description, and more. A few examples: And yes It’s a very complex, cutting edge setup that we’re still working some kinks out of as these large language models have a mind of their own. Galactic News Network Upgrade The GNN Report has been move dover to the status screen on the right so that it does... [read more]

3/12/2024 By Frogboy in GalCiv IV Dev Journals

v2.4 “Populi” Update Now Available for Galactic Civilizations IV: Supernova

Major Features: Custom Citizen Races via AlienGPT , Core World Travel for Citizens   Our latest major update for Galactic Civilizations IV v2.4, dubbed the "Populi” update introduces custom Citizen Races, Citizen transportation, UI upgrades, and improves language support.        We have listened intently to community feedback and the v2.4 “Populi” update includes our most requested feature for AlienGPT, custom generate... [read more]

3/12/2024 By redskittlesonly in GalCiv IV News

GalCiv IV: Supernova Dev Journal #50 - Terran Tactics

The Terran Alliance have had a tough time in the Galactic Civilizations universe: with the optimism, and some might say naivety, of a new species discovering they were not alone in the galaxy for the very first time, mankind shared their advanced technology “Hyperdrive” with the Arceans. Those precious plans were stolen by Drengin spies and from there, this advanced technology for rapid space travel was sold, hacked or otherwise disseminated to the other races out across the Centauron sector, a... [read more]

3/12/2024 By BATTLEMODE in GalCiv IV Dev Journals

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