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New Language Support on our Sins Discord

When we first launched our Discord channel for Sins of a Solar Empire, we only supported English communication. However, as the game gained popularity in other parts of the world, we received numerous requests for additional language support. So we decided to add French, German, and Russian support to the Discord channel, thanks to our very own Zabik who is fluent in all of these! The addition of these languages has allowed us to better serve players and create a more inclusive community. We ... [read more]

1/6/2023 By redskittlesonly in Sins II News

GalCiv IV Dev Journal #24 - The 2023 plan

So this Spring will mark the one year anniversary of the release of Galactic Civilizations IV.  And we have some really big plans for it.  We've been working hard on a major revamp of the entire game. Here are some of the areas we are making big changes: Totally new combat system. Beam vs. Kinetic vs. Missile as a rock paper scissors mechanic against shields, armor and point defense is going away.  Instead, various types of weapons will have their own pros and cons in ar... [read more]

12/22/2022 By Frogboy in GalCiv IV Dev Journals

NOW AVAILABLE: v4.5 Update for Galactic Civilizations III

Galactic Civilizations III v4.5 Update Improves AI, Early Game, Diplomatic Trades, and MoreRead the changelog  v4.5 makes some updates that help get your early game moving just a little bit faster. You now start with 2 scouts and all starting worlds have 4 more tiles and additional currency on them. Diplomatic trades have also been tweaked so that you can get a little more bang for your buck – or your Elerium, if credits simply aren’t enticing enough.    ... [read more]

12/21/2022 By Tatiora in GalCiv III News

GalCiv III v4.5 [released] and other Stardock Stuff

When I say “Learn to code” I really mean it because man, ever since Covid hit we have just been behind the eightball on getting things done in a timely way. We need more engineers. Star Control: Origins on XBOX Series X is in Certification, Galactic Civilizations IV is about to get a major overhaul, Sins of a Solar Empire II just had a technical alpha update and we have a huge new game in development that hasn’t been announced.  And this doesn’t even count for the... [read more]

12/18/2022 By Frogboy in GalCiv III Dev Journals

Sins of a Solar Empire II Technical Preview Expands With New Faction, Gameplay Systems, and Units

Now with the TEC Rebel faction, new and updated game systems, additional units, a random map and moreStardock and Ironclad Games released a new update for the Sins of a Solar Empire II Technical Preview today. The update adds the TEC Rebel faction, new and updated game systems, additional units, a random map and more. Players have previously been able to play as the TEC Loyalist faction, but now they can also access the TEC Rebel faction with an expanded roster to bring into battle for both s... [read more]

12/15/2022 By Tatiora in Sins II News

Star Control: Origins v1.6 Makes Major Visual Enhancements, Improves Performance

Star Control®: Origins™ v1.6 Update Improves Visual Fidelity for Ships and LeadersStardock released a v1.6 update for Star Control: Origins today. The update includes a major visual overhaul for the aliens and starships. The memory footprint of the game was simultaneously reduced thanks to new updates to Stardock’s Cider engine.   Star Control: Origins is set in the late 21st century. The play... [read more]

12/8/2022 By Tatiora in Star Control News

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