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Season 2 Roadmap for Sins II

We’re thrilled to unveil our latest high-level roadmap for upcoming content in Sins of a Solar Empire II, highlighting both free and paid updates set to roll out through the end of September this year. We’ll update this roadmap regularly as these are released, so stay tuned for more information as we continue to expand the universe of Sins of a Solar Empire II! Check out what was done in season 1 here. [read more]

4/15/2025 By redskittlesonly in Sins of a Solar Empire News

GalCiv IV: Supernova Dev Journal #98 - The Hidden Hand

The Krynn Syndicate is a shadowy criminal organisation hidden deep inside a great religious organisation that spans many worlds, and their flock is drawn from innumerable species and races from far across the known galaxy. The Shadow Network of the Krynn Syndicate is all powerful, pulling the strings of the Krynn people and directing them towards a series of inscrutable goals that often seem at odds with the peaceful teachings of their religion. Bringing more and more worlds into the Krynni... [read more]

4/15/2025 By BATTLEMODE in GalCiv IV Dev Journals

We're back! What happened?

You might’ve noticed we had a serious outage that took down our website, forums—everything. Some people have speculated on what could be so catastrophic as to take us down for WEEKS?  For legal reasons, I can't get into the details other than to say it wasn't ransomware but it was a total data loss. This catastrophe wiped out everything at our data center, including the on-site backups, so we lost over three decades of data in one hit. Fortunately, we run nightly offsite bac... [read more]

4/11/2025 By Frogboy in GalCiv IV Dev Journals

Dev Journal #23: Combat Geometry Part One - Turrets

Today we’re going to talk about combat geometry with our resident Sins designer, Conor Harris. The basic combat model of Sins of a Solar Empire II is held up on two primary pillars: The first is an obvious one - mathematical interactions between weapons and defenses. The second is the physics simulation - a more complex topic we will be discussing in detail today. The physics side of balance is most relevant to corvettes, strike craft and missiles, although it does extend upwards to ... [read more]

4/9/2025 By wasabi_md in Sins Dev Journals

Video Blog: v1.4 "Total Subjugation" Update

Total Subjugation Update – A New Era of Galactic Warfare The universe of Sins of a Solar Empire II has just received a monumental update with Version 1.4, Total Subjugation . This free update for all players introduces a wealth of new content, including ships, planets, and a refined combat system that elevates the tactical gameplay experience. Here's a breakdown of the key features that come with this exciting update.     New Ships: Tactical Precision Sti... [read more]

4/2/2025 By wasabi_md in Sins Dev Journals

NOW OUT: Paths to Power DLC and Major v1.4 Update

Sins of a Solar Empire II - Paths to Power DLC Pack and Major v1.4 Update Now Available New DLC pack for acclaimed strategy title features 10+ scenario maps with objective-based gameplay and Free v1.4 update introduces Population Mechanic Get the DLC and Sins II Now Players will have their strategic knowledge and skill tested like never before as Sins of a Solar Empire II has officially released its first paid DLC, “Paths to Power,” today. This DLC debuts 10 new scenario m... [read more]

3/27/2025 By redskittlesonly in Sins of a Solar Empire News

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