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GalCiv IV: Video Dev Blog #10 - Play Your Way

Greetings, fellow gamers and strategists! Today, we delve into the intricate universe of Galactic Civilizations IV: Supernova, exploring how this 4X game redefines difficulty through its innovative blend of Organic and Traditional Difficulty Modes. Join us as we unravel the secrets behind crafting your own gaming experience and find the challenge that suits you best.   Organic Difficulty vs. Traditional Difficulty Modes In the vast realm of strategy gaming, preferences vary... [read more]

12/14/2023 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #37 - New Biomes in the v2.2 Ethnology Update

Another big change coming this Holiday season for GalCiv players in v2.2 (Ethnology) is a massive expansion of the number of biomes that make up worlds. Today we’ll take a look at some of the new ones. First, a recap: The humans of Earth have a specific planet layout that loosely matches the continental layout of Earth (minus Australia – you guys didn’t send the bribe money!!). Earth. Obviously. We did, however, add a lot of new special tiles that have a chance to show up. I see ... [read more]

12/11/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #36 - v2.2 Preview

Greetings! So we have been working on GalCiv IV 2.2 which we are tentatively calling Ethnologies. What’s an ethnology? It’s a branch of anthropology that focuses on the uniqueness of different peoples or even species. And thanks to the overwhelming support we’ve received on the Expansion Pass for GalCiv IV we were able to bring on more people to work on 2.2 and the results, we think, will make players pretty happy. One criticism of GalCiv has always been that the different races in the ga... [read more]

12/7/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #35 - The Juggernaut of Culture

One of Galactic Civilization’s biggest selling points is the ability to play and win in a way that isn’t entirely focused around war and conquest. Sure, you always need to keep a few fleets around as a “Get off my lawn!” signal to potentially unfriendly neighbours, but the 4X genre has always had a bit of a problem with an over-reliance on conquest mechanics and, right from the very first game, the GalCiv series has always put peaceful victory options front and center. Galactic Civilizati... [read more]

12/4/2023 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #34 - v2.1 Genesis Update

Alrighty folks, today we’re going to take a look at some of the changes brought in with our Genesis update (version 2.1) for Galactic Civilizations: Supernova. This is a meaty update full of bugfixes, enhanced features and tweaks to existing mechanics to facilitate a smoother gameplay experience for the player. To kick off, we’ve added 22 minutes of brand new music to GalCiv4’s existing soundtrack, and the midgame music will kick in at 60 turns now instead of 100, so you’ll get to hear it a ... [read more]

11/27/2023 By BATTLEMODE in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #33 - Mod Manager

Modding has been around as long as video games have existed. The earliest games were really only played by other programmers or nerdy academic types with access to university mainframe computers, who were happy to jump in and improve the software made by their colleagues. Nobody called it modding back in the late 70's as far as I can tell, but we can see that same hacker spirit infusing the video gaming community right up to this day. Hell, some genres are almost entirely comprised of ga... [read more]

11/20/2023 By BATTLEMODE in GalCiv IV Dev Journals

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