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Dev Journal: The Core Worlds for Ashes of the Singularity: Escalation

We’re working on a new map pack called The Core Worlds.  They started out based on real world locations and have been subsequently balanced.  Unlike most of our map packs, this one is not really designed for multiplayer but rather designed to make for interesting single player experiences. Part of the appeal of this map pack is having them be asymmetrical.  This means that the map positions - both in terms of geography and resources - are different from player to player.&... [read more]

9/7/2021 By Frogboy in Ashes Dev Journals

Stardock updates its fantasy civilization game, Fallen Enchantress: Legendary Heroes, with new quests, champions, performance updates and bug fixes

Fallen Enchantress: Legendary Heroes Version 3.0 arrives!Version 3.0 of Stardock's fantasy civilization style game, Fallen Enchantress: Legendary Heroes gets updated to add more quests, heroes, city upgrades and general performance and stability improvements.Conquer your enemies and explore the world of Elemental in Fallen Enchantress: Legendary Heroes! We've updated this beloved classic with a new Tower of Knowledge faction structure, some highly requested AI improvements, and some perform... [read more]

9/1/2021 By Tatiora in Elemental News

GalCiv IV Dev Journal #8 - Rise of the Commanders

“This is just GalCiv II but with better graphics,” was a comment some GalCiv fans made when GalCiv III was first released. That was no more true than saying Civilization V was just Civilization IV with better graphics, but we understood where they were coming from.  There weren’t a lot of big bullet item changes from the previous version. That was because most of our time and budget was spent building a brand new space 4X game engine. As good as GalCiv II was, it was bu... [read more]

9/1/2021 By Frogboy in GalCiv IV Dev Journals

Star Control: Origins - v1.5 Preview

With more people coming back to the office work on the console version of Star Control: Origins has picked up.  The first part of this has been to do a pretty thorough revamp of the game’s underlying systems in order to optimize it for the XBOX One, PS4 and also next-generation consoles. During this process we greatly improved the quality of the texture maps throughout the game which includes aliens and ships. [click on thumbnail to enlarge]The team was also able to substantiall... [read more]

8/25/2021 By Frogboy in Star Control Journals

Follow the GalCiv IV Development through PCGamesN

Follow the dev of GalCiv IV through PCGamesN, below are the first two articles, future articles will be posted below: How Galactic Civilizations IV is influenced by its community Once upon a time, there was Galactic Civilizations. Our original space 4X game started out as a community project; nearly 30 years ago in 1993, I was a college student and spent my free time on Usenet talking about turn-based strategy games with other fans of that genre.   Galactic Civilizations IV’... [read more]

8/23/2021 By redskittlesonly in GalCiv IV News

Elemental: Fallen Enchantress - Legendary Heroes 3.0 Release

It has been awhile since we’ve visited the world of Elemental.  The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game. Our story so far… Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental.  This world was nearly destroyed by the War of ... [read more]

8/18/2021 By Frogboy in Elemental Dev Journals

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