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Vasari Rebels: Echoes of the Past Update - Sins of a Solar Empire II

Vasari Rebels: Echoes of the Past Update Our November 'Echoes of the Past' update brings a number of new player-requested features to try out! Fleet formation and engagement ranges allow players to fine-tune how their ships behave. Create picket-lines or wide formations to avoid area-of-effect damage. When capital ships and titans are destroyed, they now leave behind wreckage that you can harvest - space recycling at its finest. We've also added structure repositioning, allowing you t... [read more]

11/2/2023 By redskittlesonly in Sins II News

GalCiv IV: Supernova Dev Journal #30 - Ability Visibility

One of the most common complaints that we’ve received regarding the user interface in Galactic Civilizations IV: Supernova is one of visibility of the various characteristics for each Civilization in play. Most notably, players were reporting that after selecting a Civilization, there was no way to check their own Civilization Abilities, Traits and other attached information, without exiting to the main menu, starting a new game and checking those details in the game-setup screens there. Th... [read more]

11/2/2023 By BATTLEMODE in GalCiv IV Dev Journals

v2.01 Update Now Available for Galactic Civilizations IV: Supernova

Galactic Civilizations IV: Supernova v2.01 brings tons of community requested fixes and updates Now Available:  Buy Now The Galactic Civilizations IV: Supernova v2.01 update features tons of fixes and updates. Experience a revamped AI with superior decision-making skills, an influx of new in-game events and anomalies for an unpredictable galaxy. Enjoy improved multilingual support, refined multiplayer stability, and balanced gameplay mechanics. Plus, check out the rei... [read more]

11/1/2023 By redskittlesonly in GalCiv IV News

Galactic Civilizations IV: Supernova Edition Released!

Stardock’s award-winning turn-based strategy game series gets its biggest release ever   Buy Now:  Steam   |  Epic Stardock announced the release of Galactic Civilizations IV: Supernova Edition (Supernova) today.  Stardock is celebrating its 30-year anniversary this month with the sequel to the game that started the company back in 1993.   “This is, by far, the biggest game release we’ve ever done,” said B... [read more]

10/19/2023 By redskittlesonly in Stardock Entertainment Announcements

GalCiv IV: Video Dev Blog #8 - Playing Tall vs. Wide

In the vast and intricate realm of 4X gaming, empire management takes center stage. Traditionally in this genre, the cardinal rule was simple: the bigger the empire, the better your chances of victory. Resources were tightly intertwined with territory, making rapid expansion a key strategy for acquiring as much land and resource production as possible.    But recent times have ushered in a shift, with 4X games offering players the possibility of success with smaller, more focuse... [read more]

10/17/2023 By redskittlesonly in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #29 - What's new in Supernova

There is more new and changed in GalCiv IV: Supernova than all the changes coming from GalCiv II through GalCiv IV (base game) combined. The chart below doesn’t really do justice to the magnitude of the changes. This journal entry will talk about it. First, let me introduce myself. I’m Brad Wardell. I designed the original Galactic Civilizations for OS/2 back in 1992 which went into beta in (wait for it) October 1993 which is when I incorporated Stardock from my dorm room in college. ... [read more]

10/16/2023 By Frogboy in GalCiv IV Dev Journals

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