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GalCiv IV: Supernova Dev Journal #28 - Replacing the Tech Victory in 4X

Since the first Galactic Civilizations game, we’ve always had the technology victory condition. When the player researched this very expensive technology, they won the game. Simple enough right? Unfortunately, while it was straightforward to win that way, it was very unsatisfying to lose that way. In Galactic Civilizations II, we tried a host of different options including having a warning letting the player know that “Player X is nearing a technological victory.” That doesn’t really work tho... [read more]

10/6/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Video Dev Blog #7 - Managing Your Space Cats

In the vast cosmos of gaming, we often find ourselves leading empires, commanding armies, and forging alliances. But have you ever wondered about the individuals who make up these galactic civilizations, and the leaders who steer their destinies towards triumph?    In this episode, we embark on a cosmic journey to meet the Citizens and Leaders of the Purrshan League, a civilization of peaceful, friendly cat-like creatures navigating the challenges of a universe filled with passi... [read more]

10/4/2023 By redskittlesonly in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #27 - Localization

One of Stardock's big challenges has been localizing our games.   GalCiv IV has over 180,000 words in it.  That's a lot to translate.  But that's not really the biggest issue.  The biggest issue is that we are constantly adding new text to the game which makes it hard for our linguistics team to keep up.   We typically use Trados for this sort of thing.  It's very powerful but it is not fast.  So I decided to write my own app called GC4TranslatorUI.  ... [read more]

10/2/2023 By Frogboy in GalCiv IV Dev Journals

Vasari Rebels: The Empire's Arrival Update - Sins of a Solar Empire II

The highly anticipated Vasari Rebels are now available as a playable faction in Sins of a Solar Empire II.   Vasari Rebels: The Empire's Arrival After a long journey of 10,000 years the vanguard of the Vasari forces arrives in Trader space. You must quickly establish a foothold and then expand outward to collect the resources you need. Will you ally with the locals or destroy them? Many choices and dangers await in the darkness of this new region. The Vasari feature mor... [read more]

9/28/2023 By redskittlesonly in Sins II News

v1.9 Early Access Update - Galactic Civilizations IV: Supernova

Galactic Civilizations IV: Supernova Edition, currently in Early Access on Steam, adds the Modding Workshop, Galactapedia, Missions, and New Civilization Launching October 19, Steam Wishlist Now Highlighted Features: NEW! Korath Civilization : The Korath Clan returns, vicious as ever!   NEW! Modding Workshop : Players can now browse, download, and manage custom community created content.   NEW! Galactapedia : An in-game encycloped... [read more]

9/27/2023 By redskittlesonly in GalCiv IV News

GalCiv IV: Supernova Dev Journal #26 - The Animals of AI

When utilizing Stardock's AlienGPT, one might naturally ponder the question: which animals are the most sought-after choices for building a civilization around? Well, here's the answer.     Nearly 40% of users opt for cats, followed by foxes, fish, dogs, snakes, and more. Animal Number of Mentions Percentage (%) cat 1445 30.90 fox 331 7.08 fish 320 6.84 dog 319 6.82 snake 258 5.52 bird 251 5.37 tiger 219 4.68 wolf 190 4.0... [read more]

9/25/2023 By Frogboy in GalCiv IV Dev Journals

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