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GalCiv DEV Journal: You're in for an AI treat

Published on Wednesday, December 20, 2017 By Draginol In GalCiv III Dev Journals

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Just in time for Christmas we released version 2.71 which is almost strictly about AI tweaks based on player feedback and saved games.  Now, someone might ask "Why do you need save games to make the AI do [obvious thing]?".  The answer is that with so many different ways of playing the game (both in terms of game setup and in-game strategies) it turns out people play the game very differently from one another.  It's one of the reasons why you have most people who think the AI is really good and some people who think the AI is a total push-over.  It's not that the latter group are cheating or even exploiting, they have simply discovered a strategy that is unbeatable.

But as much as version 2.71 improves the AI, I'd like to give you a sneak preview of 2.8...

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ASHES DEV JOURNAL: December 2017

Published on Friday, December 15, 2017 By GGTheMachine In Ashes Dev Journals



Hey guys! This week we launched the opt-in for the 2.65 update which when released, will wrap us up for the year.

Today I'm teasing some more info about the upcoming DLC and I'd like to send out best wishes to everyone for the holiday season!

**Upcoming DLC**
 

Part of the upcoming DLC will include a number of Scenarios and Skirmish/Multiplayer maps which I've been working on for the last two months. Many of the maps are in response to types that we currently lack such as symmetrical team-oriented 5v5/6v6/7v7. Here's Caldera, a Large 6v6 map!

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Long-Time Microsoft Veteran Kevin Unangst joins Stardock's Executive Team

Published on Wednesday, December 6, 2017 By Island Dog In Stardock Dev Journals

Stardock Welcomes Kevin Unangst as Vice President
of Global Marketing and Strategic Partnerships

Kevin Unangst is a nearly 30-year veteran of Microsoft where he has helped lead Microsoft's product marketing and partnership efforts for Windows (including Windows 95, Windows XP, and Windows 10)  as well as Xbox 360 and Microsoft’s games portfolio - from Halo 4 to Kinect.  Most recently, he led the product marketing and partner marketing for gaming on Windows 10, including DirectX 12.

Naturally, the question arises, what would draw Mr. Unangst away from Microsoft to Stardock?  While Stardock is known for being very innovative (including many firsts:  ZIP folders, OS/2 Warp 4 desktop design, first 32-bit commercial game, first commercial multithreaded game, first digital distribution platform, and the first DirectX 12 game) the company seems an unusual choice for someone who, with his experience, could have made a very different move.

Kevin's answer to that question is as simple as it is complex.

"I’ve been a customer of, and partner with, Stardock for many years.  Stardock has regularly been ahead of the curve at various transition points in our industry.  Most famously, Stardock was way out in front on digital distribution platforms with Impulse®.  Time and time again, Stardock has led the way in technologies we take for granted today but they’ve generally not been able to take full advantage of that lead.  My experience in building partnerships and creating product awareness will help transform Stardock into the industry leader their technological vision makes possible."

The entire Stardock crew is excited to have him join us - and so is our resident "Stardog," Arrow. Welcome, Kevin! 

ASHES DEV JOURNAL: November 2017

Published on Monday, November 27, 2017 By GGTheMachine In Ashes Dev Journals

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Hey guys! November was a busy month for us at Stardock due to our launch of the Star Control Origins beta. 

A couple of things to talk about today including an announcement!

##2.65 Update##
The next update we're working on is mainly focused on bug fixes, some introduced in 2.6 and some that have been around for a while but weren't prioritized because they were low impact. You can expect 2.65 to be out sometime before Christmas. 2.65 won't be as big or as interesting as our past updates, which is why it's not referred to as 2.7. That's because of:

##Major DLC/Minor Expansion##
We're working on a Major DLC/Minor Expansion that is currently scheduled for the first half of 2018. We're not yet ready to reveal much info about this, but what I will say is that air transports are planned as the main feature. We've already got some cool content lined up which I'm excited to launch! 

##From Classic RTS to Living Worlds##
This isn't directly related to Ashes, but this is an amazing video featuring insights into Stardock's vision for the future of strategy games. Maybe some of this vision will make it into an Ashes sequel? 

So that's it for now! Thanks again to everyone passionate about Ashes and active in our community.

Star Control: Origins Fleet Battle Beta Begins Today

Published on Thursday, November 16, 2017 By Island Dog In Press Releases (Star Control)

Star Control: Origins is a science-fiction adventure game set in an open universe that puts the player as the captain of Earth's first interstellar vessel on a mission to find allies to help save humanity from certain annihilation. The new beta unlocks the Fleet Battles feature, where you'll assemble ships in a fleet and engage in battle with fleets controlled by either the computer, humans via the Internet, or even friends sitting at the same PC. Learn more here.

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