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The Titan Onslaught Update: Sins of a Solar Empire II

Greetings, Sins II players! We have been receiving valuable feedback from our players, which has enabled us to make numerous improvements to the game. We appreciate the input and will continue to use it to enhance the gaming experience for everyone. Before we talk about what's in the new update, here's an important note: this update is NOT save game compatible with prior versions! This means you'll need to start fresh games to play with the features in this update. For the highlights i... [read more]

5/25/2023 By redskittlesonly in Sins II News

GalCiv IV: Supernova Dev Journal #19 - Culture is your Civilization's Character

GalCiv IV: Supernova Dev Journal #19 - Culture is your Civilization's Character The feedback we got from Beta 1 of GalCiv IV: Supernova was that the Cultural Progression tree was too big and too “soft”. Soft meaning the choices didn’t have meaningful consequences. We read all the feedback and used it to rethink the concept of culture in a 4X game. Here’s what we’ve come up with. Culture vs. Influence Influence affects how far your borders go from your planet. Culture is the input that ... [read more]

5/24/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #18 - Should there be a campaign?

GalCiv IV: Supernova Dev Journal #18 - Should there be a campaign? Sandbox 4X games generally lack a campaign, but that changed with GalCiv III, which introduced one. Over the past 30 years, a wealth of lore has been created for the GalCiv universe. I started writing the lore that would come to be used for GalCiv when I was in college which is when I wrote the first game. The question remains: should we include a campaign in the base game or offer it as DLC? Each GalCiv game has been gui... [read more]

5/15/2023 By Frogboy in GalCiv IV Dev Journals

Galactic Civilizations IV: Supernova v1.51 is Now Available

GalCiv IV: Supernova v1.51 brings big updates: improved visuals, new gameplay settings, unlocked civs and much more. View the full changelog here Get into Early Access:   Steam   |  Epic Additional Custom Civ Portrait Options Users can now select "More Images" until they get the image they want (based on the description of your civ) . Previously, to get more potential race images to choose from, you had to regenerate the entire civilization. Because ... [read more]

5/11/2023 By redskittlesonly in GalCiv IV News

GalCiv IV: Supernova - Experiments we're trying

Greetings! In recent years, "Early Access" has meant "Game is basically done but with bugs". And while it's true that the engine for this game is pretty "done" we are trying to take advantage of early access to try out a lot of crazy new things to get your ideas and feedback on. GalCiv IV: Supernova is being developed by the GalCiv II team and so some of the changes the team wants to make are things that come from the things we really liked in GalCiv II but in a GalCiv IV game. Some of ... [read more]

5/8/2023 By Frogboy in GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #17 - How much should you see?

GalCiv IV: Supernova Dev Journal #17 - How much should you see? In both GalCiv III and in the Epic release of GalCiv IV (GC4Epic) we were very generous with how much the player could “see”. On turn 1, you could see several solar systems away. Go ahead and see for yourself. When I began designing GalCiv IV: Supernova, I wanted to emphasize the exploration aspect of the game, which was something I loved in GalCiv II. After all, exploration is one of the key elements in 4X games. So how... [read more]

5/8/2023 By Frogboy in GalCiv IV Dev Journals

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