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Ashes of the Singularity: Escalation v2.9 with Hunter / Prey

Version 2.9 of the award-winning massive-scale RTS, Ashes of the Singularity: Escalation goes out this week. This version is the biggest AI update since the original release.  It also has numerous visual improvements including higher resolution textures. Let’s take a look… This is one of the Hunter / Prey expansion turrets.  In v2.9 you can rapidly drop down Emergency Turrets.  They can now be upgraded into a Machine Gun Turret (pictured here) or a Shotgu... [read more]

11/13/2019 By Frogboy in Ashes Dev Journals

Ashes Dev Journal: Hunter / Prey Strategy Guide

Just launched is the Hunter / Prey expansion alongside the massive 2.9 update. Hunter/Prey adds in lots of new units and buildings and I'll explain in detail their roles and some tips and tricks to using them. Overall, most of the new content is niche and situational compared to the existing content. This was to deliberate to ensure the new content opened up new and widened strategic options instead of overlapping with old stuff. Add to Steam wishlist   New Substrate Structures ... [read more]

11/11/2019 By GGTheMachine in Ashes Dev Journals

Galactic Civilizations III v3.96 Now Available

v3.96 Improves Planet Visuals, Gameplay, and Several Bug FixesChange LogPlanetsThe planetary map generation system now prefers placing tiles near the equator.  The result is fewer, isolated tiles near the poles. Change does not affect the total number of tiles placed.  Improvements to the planetary material system that allows for greater detail and color. Continent shorelines blend better with the water.City lights on the dark side of some planets (e.g. earth) get will get ... [read more]

11/7/2019 By shaw in GalCiv III News

COMING SOON: New Hunter / Prey Expansion and v2.9 Update for Ashes of the Singularity: Escalation!

Ashes of the Singularity: Escalation New Hunter / Prey Expansion and v2.9 Update Announced Enjoy new strategic depth with new units, base defenses, and a scenarioToday, Stardock announced the new Hunter / Prey Expansion for its massive-scale RTS game, Ashes of the Singularity: Escalation. New Substrate units and PHC base defenses add depth to players’ strategic options in skirmish, multiplayer, campaign, and scenarios. “This expansion further differentiates the two factions,&rdq... [read more]

11/6/2019 By Tatiora in Ashes of the Singularity News

Fallen Enchantress v2.51

Fallen Enchantress: Legendary Heroes is getting an update. Changes include: Unit movement engine optimizationsAI update to be more greedy about getting goodie hutsEarly game technology costs reducedDefault unit movement increased from 2 to 3 tiles.Sovereign default combat speed increased from 22 to 32Sovereign default HP increased from 20 to 28.Several bug fixes to late game instabilityRelease date: Now! Screenshots (at 5K) [read more]

10/29/2019 By Frogboy in Elemental Dev Journals

GalCiv Dev Journal: Thinking about starting conditions

The first impression of gameplay in a 4X strategy game tends to be what the opening choices are.  And this is something we have tried our best to optimize in GalCiv III. In version 3.96, we are giving players the shipyard again by default (which we used to have back in 1.0).   The presence of the starting shipyard has everything to do with having meaningful starting decisions. For example, here is v3.96 without the shipyard as an option now: We added a new ... [read more]

10/26/2019 By Frogboy in GalCiv III Dev Journals

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