Account Cart Search

Stardock Game News

Don't miss the new Star Control: Origins Gamescom trailer “By Any Means Necessary”

Published on Tuesday, August 21, 2018 By Tatiora In Star Control News

"Captain, you must save humanity... by any means necessary."

Check out our trailer featuring all-new gameplay footage below!

Saving Earth - not to mention the rest of the galaxy - from a race of murderous aliens is no easy task. Your orders from Star Control are to save humanity - with no requirements about the choices involved. Will you make friends, or will you make enemies? Will you save other alien species during your travels, or will you obliterate them? Will you hug the Tywom, or will you shun them? ...No one will blame you for that choice.

The path is yours to take. Good luck, captain.


Star Control: Origins releases on September 20, 2018!

Star Control: Origins - $39.99   Special Pre-order Price $34.99*
(Includes a Star Control: Origins Steam key)

(Or, add it to your Steam wishlist!)


*Price valid during pre-order time only.

Star Control: Origins Prelude 8 of 13 - The User Interface of Star Control

Published on Monday, August 20, 2018 By Frogboy In Star Control Journals

Most fans of our previous games know that we make a lot of strategy games. Strategy games are all about having as much data on-screen at one time as possible.

But Star Control isn't a strategy game, it's an action RPG.  It took us a very...very long time to nail down the user interface we wanted for Star Control: Origins, mostly due to having to quit trying to make a strategy game UI for an RPG. 


Continue Reading...

Adam Baldwin Joins Star Control: Origins Voice Cast

Published on Tuesday, August 14, 2018 By Island Dog In Star Control News

Today, Stardock Entertainment announced that international star Adam Baldwin is joining the voice cast of the highly anticipated science-fiction adventure game, Star Control: Origins.

In Star Control: Origins, you explore the galaxy, investigate new worlds, contact new civilizations, and battle hostile aliens.. You are the captain of Earth's brand new, state-of-the-art ship, The Vindicator. Your mission is to gather allies to fight an ancient alien menace that threatens to annihilate the human race.

Adam will be portraying a rogue mercenary commander of the Menkmack who pursues the player on behalf of a mysterious client.

Said Adam: “Great stories matter, and I’m looking forward to being part of the story the Stardock team is telling with Star Control: Origins.”

“Adam has played so many unforgettable characters and earned millions of fans worldwide.  We’re thrilled to have an artist of his caliber join the talented team at Stardock to deliver our biggest and best game yet,” said Brad Wardell, CEO of Stardock.

Star Control: Origins will release on September 20, 2018.  Users can pre-order the game now at a discounted price and receive instant access to the Fleet Battles beta.

Star Control: Origins is available at a special pre-order price of $34.99 through Stardock, GOG, and Steam. For more information, visit  

Star Control: Origins - E3 Trailer:

Star Control: Origins - Beta Screenshots:
Screenshot 1 | Screenshot 2 | Screenshot 3 | Screenshot 4 | Screenshot 5


# # #


Please contact for all media inquiries.


About Stardock: Stardock is a developer and publisher of PC games and desktop software located in Plymouth, Michigan.  Its PC games include Sins of a Solar Empire, Offworld Trading Company, Galactic Civilizations and Ashes of the Singularity.

Star Control: Origins Prelude 7 of 13 - The Aliens of Star Control Part 2

Published on Monday, August 13, 2018 By Frogboy In Star Control Journals

In one of our other dev journals, we showed the pipeline of how aliens came to be in Star Control: Origins.  The process started with the artists and the writers working in parallel.  The artists would sketch up lots and lots of alien shapes, and the writers would design the history and lore and roles of the aliens. From there, the process would begin to merge to ensure that the final alien visual expression matched up with the lore for them.

Today we're going to begin walking you through how the Star Control aliens that appear in Star Control: Origins were developed.

Do you have enough Jeff in your life?

We first have to separate the difference between a character and a species.  In the classic Star Control series, there was Fwiffo, the character and Spathi, the species.  For the most part, Star Control: Origins focuses on species but there are also a few characters and one of our favorites is Jeff.

Ironically, as far as I know, Jeff's species is not revealed in Star Control: Origins.  I won't spoil Jeff's personality but you can get an idea of what he looks like and how he evolved.

First, you have the inkblots:


Continue Reading...

Star Control: Origins Prelude 6 of 13: The Ships of Star Control

Published on Monday, August 6, 2018 By Frogboy In Star Control Journals

Not all ships are created equally.  This is particularly true for the ships of Star Control itself.  In the year 2088, the United Earth Advanced Space Vehicle Program (UEASV) had done its best given the politics involved.  But ultimately, what Star Control starts out with is a ship with very much the capabilities that a ship in 2088 would have, which is to say: it can... turtle around the solar system.

The first long-range ship program - the Vindicator program - was designed to allow the ship to be frequently updated with new modules.  Because the ship was designed to handle technology from different nations such as the United States, China, Russia, Japan, Germany, France, Brazil, etc. the interfaces are remarkably flexible.

Ironically, this need for flexibility has also made the Vindicator class well suited for plugging into alien technology that arrives...


Continue Reading...

Star Control: Origins - Ship Design Contest 2 (3rd - 20th August 2018)

Published on Friday, August 3, 2018 By SchismNavigator In Star Control News

Necessity is the mother of invention

Welcome to the second ship design contest! Last year we held our first contest for people with a talent for unorthodox and innovative ship design.

This time we have new prizes, an improved ship designer in Fleet Battles and just a little bit of alien oversight.

How To Enter

  1. Read the contest details below.
  2. Create your amazing ship design in Star Control: Origins – Fleet Battles BETA.
  3. Upload it to the Steam Workshop.
  4. Submit your entry to this thread with a link to the Steam workshop file.

Contest Details


This contest is open to all owners of Star Control: Origins.

These are two requirements for eligibility to participate:


  • All entries must be submitted before 6 PM EDT, August 20th, 2018.
  • All entries must be original, (cannot be duplicate of any current ship).
  • Any entry that appears to violate any copyright or other IP rights will be rejected by Stardock’s discretion.
  • No vulgar or harassing submissions will be accepted.

Rights & Ownership

  • The author of an entry agrees to grant Stardock a perpetual right to use, modify and redistribute the ship in any Stardock product of promotion as they see fit.

Ship Requirements

  • Your ship must be an original design of your own making.
  • It must be fully viable in multiplayer and single player.
  • You must use the standard set of parts and modules in game. No custom XML modding.
  • Only submit one ship design for consideration. Make it your best one!


  • Judges will be Stardock or/and community members that have not participated in the contest.


  • 3 winners will be selected.
  • These 3 winners will have their ships included in-game.
  • Up to 10 runner-ups will be included in a community spotlight.


  • Judges will be Stardock or/and community members that have not participated in the contest.
  • Ships will be judged for three criteria; Look, Feel and Balance.

Rules Modifications

  • Stardock reserves the right to modify these rules at its discretion.

Cancellation of Event

  • This event must have at least 3 entries to be considered viable.

Law and Venue

This Contest shall be governed by and construed in accordance with the laws of the State of Michigan. To the maximum extent afforded under the law, the parties hereby agree upon, and submit to, the sole and exclusive jurisdiction and venue for all lawsuits arising from or related to this Agreement (or the performance of a party hereunder) of the Michigan Courts located in Oakland County, Michigan, and to the Federal Courts of the United States of America located in Wayne County, Michigan. This Contest is void where prohibited by law.

Ashes Dev Journal: Accessibility Woes of RTS

Published on Wednesday, August 1, 2018 By GGTheMachine In Ashes Dev Journals

It's well known that RTS suffer from being less accessible than other genres, but I think the reasoning for why is oversimplified and under-analyzed. Most people attribute the accessibility woes of RTS to their steep learning curve, but that's only part of it. If the steep learning curve is such a hurdle, then why are MOBA's like Dota or League of Legends so immensely popular? I don't think you can argue that StarCraft or Company of Heroes have a steeper learning curve than Dota, which is as hardcore as you can get. A more accurate diagnostic might be that RTS have issues with player retention, it's difficult to get new players hooked on an RTS. Today I'll be exploring what it is that makes RTS suffer from player retention and mention examples from RTS that have attempted tackled these problems.

Continue Reading...

Star Control: Origins Prelude 5 of 13 - The Aliens of Star Control

Published on Monday, July 30, 2018 By Frogboy In Star Control Journals

For most people, Star Control: Origins will be the first Star Control game they've ever heard of.  But long ago, back in the DOS days, there was a trilogy of Star Control games.

The first Star Control game was essentially a Space Wars style game with a strategy layer. There wasn't really any "lore" with it.  The second one, my favorite, was Star Control II: The Ur-Quan Masters. This game was filled with an epic lore that dated back over a quarter million years. The third one, Star Control III: The Kesari Quadrant, took its own direction, which many fans have since come to not care for.

When we began working on Star Control: Origins we had the challenge of deciding what was and wasn't canon in the Star Control universe.  Ultimately, what we decided was to make Star Control a multiverse.  Thus, Star Control II took place in what we call the Ur-Quan universe.  Star Control III takes place in the Kessari universe, and Origins takes place in the Origins universe.

Early concept of the Xraki

Continue Reading...

Get ready to fly: Beta 3 for Fleet Battles releases today!

Published on Thursday, July 26, 2018 By Island Dog In Star Control News

Pilots, to your stations!

Fleet Battles just received another massive update and we can’t wait to see you online to try it out.
We’ve added some new alien ships, devastating new weapons, new maps, a new feature called scavenging, and more.
Buckle up - it’s time to fly!

For full details on the updates, view the changelog at the bottom of the post.



New Ships

The Observer
Now you see them...and now you don’t! This ship is piloted by a race of green-skinned aliens who admit to having been watching the human race for a very long time. Creepy. 

This orb-like ship is fastest-moving and has a limited close range, but that doesn’t mean it isn’t dangerous! The Arilou Observer can use its cloaking device to stay hidden from its enemy, choosing the opportune moment to reveal itself and strike. Its primary weapon, the octomator, fires in eight directions at once, so aiming is totally optional!


Kzanti Intimidator
Not all aliens want to make nice, and if the mine-field in the battle arena is any indication, the Kzanti are not your friends!

That ship of yours would fetch a steep price on the black market, but it’ll sell even better in pieces. The Kzanti Intimidator is a fierce ship with a high speed and tight turn rate that drops proximity mines as its form of primary attack. Its repulsor will also damage your ship and push you away from the Intimidator in order to give it enough time to get away.



New Weapon Components

  • Cloak: Surprise! Catch your opponents off guard with temporary invisibility and wait for the
    right moment to move in close and strike.
  • Octomator: Aiming? What’s that? Fire off a short-range but powerful blast in 8 directions simultaneously.
    They’ll never see it coming!
  • Repulsor: Back off! Deal some damage and push enemy ships away from you, giving you time to
    escape or line up your next shot! Heck, if you’re lucky, they’ll just happen to crash into a mine or something...
  • Proximity Mines: Better MINE-D your step (see what we did there?)! These mines will explode
    on any enemy ships that venture too close.
  • Salvage: Show off your magnetic personality! The latent salvage ability lets you easily
    collect nearby wreckages to power up your ship. 


New Feature: Scavenging

Battle Arenas now are littered with wrecks from destroyed ships. Each match will start with a random number of wrecks, and each time a ship is destroyed during a round, it leaves another wreck for the next battle. The bonuses will not only apply to the ship that collects it, but to your entire fleet! Collect as many as you can early on to gain a huge advantage over your opponent.

Scavenge these wrecks for bonuses:

  • Yellow: Acceleration
  • Green: Crew (Health)
  • Red: Energy Regeneration
  • Blue: Speed


Other Improvements

Camera system updates
The camera has been adjusted to better accommodate more obstacles. Also, off-screen enemy ships
are marked with an arrow so they can’t sneak up on you.

Cool end match screens
Detailed end match screens with battle stats from the match

New Maps
Callum’s Deep: Battle around a mysterious dark star with negative mass
Maelstrom: A large map with lots of planets and massive asteroids.
Athara: A distant star system with exotic worlds

Improved MP performance
AI vs AI mode
Hit Tab to highlight your ship on screen
Updated fonts and UI polish

Haven’t gotten into Fleet Battles yet? Pre-order here to join the beta today!
Or, add us to your Steam wishlist.

We’ve been working really hard on the development of Star Control: Origins and are excited to show it off!
Please enjoy some of these
bonus screenshots from the game and let us know what you think. See you online!

Star Control: Origins Beta 3 Star Control: Origins Beta 3 Star Control: Origins Star Control: Origins Star Control: Origins



We didn’t want you to have to wait until the game releases: get access to special included DLC right now!

These new pieces of downloadable content are available to anyone who has pre-ordered the base game. In addition to concept art and lore, each content pack features new music by Mason Fisher and Riku Nuottajärvi, an original composer for Star Control II. Many packs will also feature the original alien tracks by Star Control II composer Dan Nicholson.

Alien DLC Packs
The Arilou™ 

Captain’s Log, 26 September, 2088

How many aliens out there are actually watching us? We’re up to two or three now, and we’ve barely left home.

On the doorstep of our own solar system we were approached by an alien vessel filled with what can only be described as ’little green men.' Calling themselves the Arilou Lalee’lay, they have apparently been watching humanity for a long time. They claim to have some sort of bond with us, though they are for now reluctant to explain exactly what that bond is. Friendly, but a bit condescending, they also seem to be almost purposefully mysterious. Conversations with them can get a bit tiring.

Download DLC

DLC included in purchase of Star Control: Origins; Steam validation required.

Star Control - Arilou
The Chenjesu™

Captain’s Log, 28 November, 2089

We’ve come across a strange crystalline world which looks like it was once the home of strange beings.

Calling themselves the Chenjesu, it seems they resembled nothing so much as ambulatory crystals themselves, who fed on a unique mixture of solar and chemical processes. Peaceful and very intelligent, they could also detect Hyperwave processes naturally, and long sensed the danger of the Scryve Empire. They remained hidden from the Scryve, and once capable of hyperspace travel themselves, slowly moved themselves out of the region and further down the spur, out of the Scryve’s reach. Their current whereabouts are unknown.

Download DLC

DLC included in purchase of Star Control: Origins; Steam validation required.

Star Control - Chenjesu
The Mowlings™

Captain’s Log, 16 June, 2089

We’ve encountered a species of polite and accident prone little critters called the Mowlings.

They’re amongst the friendliest beings we’ve yet met in the galaxy, and could make great allies for us. Though they’re not necessarily the most advanced. Also they have a… peculiar religion, revolving around the fervent worship of a massively powerful alien. A massively powerful alien called Jeff.

I suspect we’ll need Jeff’s permission for a lot of things we have planned for the Mowlings.

Download DLC

DLC included in purchase of Star Control: Origins; Steam validation required.

Star Control - Mowlings





Important: Previously saved "fleets" are no longer compatible due to a data change.

New ships

  • Arilou Observer: Green skinned aliens have been using this cloaked ship to watch us from afar for quite some time.
  • Kzanti Intimidator: Space pirates / low-level predators that like keeping their distance from you so they can blow you up with mines. They'll use your scrap to sell on the black market.

New Maps

  • Callum's Deep: Battle around a mysterious dark star with a negative mass
  • Maelstrom: A large map with lots of planets and massive asteroids.
  • Athara: A distance star system with exotic worlds

New Weapons

  • Cloak -- this weapon makes your ship invisible for a short time (Arilou only)
  • Octomator-- Short range blaster that fires in eight directions all at once.
  • Repulsor -- pushes other ships away from you.
  • Proximity Mines -- lay down these explosives that damage enemy ships that get too close
  • Salvage -- allows you to quickly collect nearby wrecks


  • Wrecks: Battle Arenas now are littered with wrecks from destroyed ships.
    • Scavenge these wrecks for bonuses:
      • Yellow: Acceleration
      • Green: Crew (Health)
      • Red: Battery (Energy Regeneration)
      • Blue: Speed
    • Bonuses accumulate between rounds
    • Destroyed ships leave new wrecks for the next round
  • AI vs AI: In single player matches, you can set the AI to fight against itself
  • The Camera is more dynamic
  • Hit TAB now to highlight your ship
  • Changed planet pitches a bit in order to make them look better in Fleet Battles.
  • Renamed the "Dannath Trickster" to the"Xraki Devourer"


  • Xraki Trickster: increased battery regeneration
  • AI is better at using the Point Defense Laser
  • Point cost balance update for ship crafting (lowering costs in general)
  • Adjusted arena sizes a bit
  • Minor AI tweak to better use certain special secondary weapons.
  • AI difficulty updated
  • Minor changes to the AI weapon list files to discourage the AI from wanting to get in so close with ranged weapons.
  • Tweaks to the AI super melee difficulty levels (generally to make it a bit tougher).
  • Enemy view increased to make it more sensitive to being aimed at by guided weapons.
  • AOE attacks no longer blow up projectiles of the same team.


Added more ship parts


  • Added detailed end match screens
  • Added support for Chinese and Russian characters
  • Improved fonts and text layout


  • Reduced the amount of data sent over the wire to reduce lag
  • Fixed numerous crashes especially on match start
  • Reduced jitters on the peer

Colonize the Universe with 4 Awesome Games: RimWorld, Planetbase, GalCiv III, and Offworld Trading Company!

Published on Tuesday, July 24, 2018 By Island Dog In Offworld News

Colonize the Universe in an EXCLUSIVE bundle that's out of this world: Get 4 highly rated games for only $39.99*!

Colonize the Universe Sale

Tell a dramatic story of colonizing a distant planet in RimWorld, face the challenges of survival in harsh
climates in Planetbase, rule an entire massive galaxy in Galactic Civilizations III, and engage
in fast-paced RTS action against foes in the Martian stock market in Offworld Trading Company.

Reg: $109.96     Special Sale Price: $39.99*
Claim your Steam keys for each game, activate them, and start playing right away!

Buy the Bundle Now


A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
More Info


Planetbase   Planetbase
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
More Info


Galactic Civilizations III
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
More Info
  Galactic Civilizations III


Offworld Trading Company   Offworld Trading Company
Mars has been colonized, and Earth's corporate titans fight to dominate the new market. Competition is fierce in this fast-paced economic RTS from Civilization IV lead designer, Soren Johnson.
Campaign Length: 3-4 hours per CEO (9 total)
Skirmish Length: 20-30 minutes.
More Info


Reg: $109.96     Special Sale Price: $39.99*
Claim your Steam keys for each game, activate them, and start playing right away!

Buy the Bundle Now



Publisher Logos

*Sale ends August 21, 2018 at 1PM ET.

Copyright © 2018. Galactic Civilizations is a registered trademark of Stardock Entertainment. Planetbase is a trademark of Madruga Works. RimWorld is a trademark of Ludeon Studios and Tynan Sylvester. Offworld Trading Company is a trademark of Mohawk Games. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Bank Gothic is a trademark of MyFonts and may be registered in certain jurisdictions. All rights reserved.

226 pages 1 2 3 4 5 6 7 8 9 10 Next